implement overlays for skins (skin layers)
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This commit is contained in:
Lee
2024-04-11 06:54:06 +01:00
parent 9b7b761ffd
commit c8b6f2aad8
3 changed files with 35 additions and 52 deletions

View File

@ -44,19 +44,14 @@ public abstract class SkinRenderer {
if (skinImage == null) {
return null;
}
BufferedImage part;
Skin.LegacyPartPositionData legacyData = position.getLegacyData();
if (skin.isLegacy() && legacyData != null) {
part = skinImage.getSubimage(legacyData.getX(), legacyData.getY(), position.getWidth(), position.getHeight());
if (legacyData.isFlipped()) {
part = ImageUtils.flip(part);
}
} else {
part = skinImage.getSubimage(position.getX(), position.getY(), position.getWidth(), position.getHeight());
}
int width = skin.getModel() == Skin.Model.SLIM && position.name().contains("ARM") ? position.getWidth() - 1 : position.getWidth();
BufferedImage part = skinImage.getSubimage(position.getX(), position.getY(), width, position.getHeight());
if (part == null) {
return null;
}
if (position.isFlipped()) { // Flip the part horizontally
part = ImageUtils.flip(part);
}
return ImageUtils.resize(part, scale);
} catch (Exception ex) {
return null;

View File

@ -32,15 +32,18 @@ public class BodyRenderer extends SkinRenderer {
BufferedImage leftLeg = this.getSkinPart(skin, Skin.PartPosition.LEFT_LEG, 1);
if (renderOverlay) { // Render the skin layers
Graphics2D overlayGraphics = head.createGraphics();
applyOverlay(overlayGraphics, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, 1));
applyOverlay(head.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, 1));
applyOverlay(body.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.BODY_OVERLAY_FRONT, 1));
applyOverlay(rightArm.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.RIGHT_ARM_OVERLAY, 1));
applyOverlay(leftArm.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.LEFT_ARM_OVERLAY, 1));
applyOverlay(rightLeg.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.RIGHT_LEG_OVERLAY, 1));
applyOverlay(leftLeg.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.LEFT_LEG_OVERLAY, 1));
}
// Draw the body
graphics.drawImage(head, 4, 0, null);
graphics.drawImage(body, 4, 8, null);
graphics.drawImage(rightArm, 0, 8, null);
graphics.drawImage(rightArm, skin.getModel() == Skin.Model.SLIM ? 1 : 0, 8, null);
graphics.drawImage(leftArm, 12, 8, null);
graphics.drawImage(rightLeg, 4, 20, null);
graphics.drawImage(leftLeg, 8, 20, null);