add skin overlays to all images if it's enabled
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This commit is contained in:
Lee
2024-04-12 19:50:36 +01:00
parent 4e08955ab9
commit 55c1ca4139
8 changed files with 40 additions and 43 deletions

View File

@ -4,24 +4,29 @@ import cc.fascinated.common.ImageUtils;
import cc.fascinated.model.skin.ISkinPart;
import cc.fascinated.model.skin.Skin;
import lombok.SneakyThrows;
import lombok.extern.log4j.Log4j2;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.ByteArrayInputStream;
@Log4j2
public abstract class SkinRenderer<T extends ISkinPart> {
/**
* Get the texture of a part of a skin.
* Get the texture of a part of the skin.
*
* @param skin the skin to get the part texture from
* @param part the part of the skin to get
* @param size the size to scale the texture to
* @param renderOverlays should the overlays be rendered
* @return the texture of the skin part
*/
@SneakyThrows
public BufferedImage getVanillaSkinPart(Skin skin, ISkinPart.Vanilla part, double size) {
public BufferedImage getVanillaSkinPart(Skin skin, ISkinPart.Vanilla part, double size, boolean renderOverlays) {
ISkinPart.Vanilla.Coordinates coordinates = part.getCoordinates(); // The coordinates of the part
// The skin texture is legacy, use legacy coordinates
@ -37,6 +42,16 @@ public abstract class SkinRenderer<T extends ISkinPart> {
if (coordinates instanceof ISkinPart.Vanilla.LegacyCoordinates legacyCoordinates && legacyCoordinates.isFlipped()) {
partTexture = ImageUtils.flip(partTexture);
}
// Draw part overlays
ISkinPart.Vanilla[] overlayParts = part.getOverlays();
if (overlayParts != null && renderOverlays) {
log.info("Applying overlays to part: {}", part.name());
for (ISkinPart.Vanilla overlay : overlayParts) {
applyOverlay(partTexture.createGraphics(), getVanillaSkinPart(skin, overlay, size, false));
}
}
return partTexture;
}

View File

@ -21,12 +21,12 @@ public class BodyRenderer extends SkinRenderer<ISkinPart.Custom> {
Graphics2D graphics = texture.createGraphics(); // Create the graphics for drawing
// Get the Vanilla skin parts to draw
BufferedImage face = getVanillaSkinPart(skin, ISkinPart.Vanilla.FACE, -1);
BufferedImage body = getVanillaSkinPart(skin, ISkinPart.Vanilla.BODY_FRONT, -1);
BufferedImage leftArm = getVanillaSkinPart(skin, ISkinPart.Vanilla.LEFT_ARM_FRONT, -1);
BufferedImage rightArm = getVanillaSkinPart(skin, ISkinPart.Vanilla.RIGHT_ARM_FRONT, -1);
BufferedImage leftLeg = getVanillaSkinPart(skin, ISkinPart.Vanilla.LEFT_LEG_FRONT, -1);
BufferedImage rightLeg = getVanillaSkinPart(skin, ISkinPart.Vanilla.RIGHT_LEG_FRONT, -1);
BufferedImage face = getVanillaSkinPart(skin, ISkinPart.Vanilla.FACE, -1, renderOverlays);
BufferedImage body = getVanillaSkinPart(skin, ISkinPart.Vanilla.BODY_FRONT, -1, renderOverlays);
BufferedImage leftArm = getVanillaSkinPart(skin, ISkinPart.Vanilla.LEFT_ARM_FRONT, -1, renderOverlays);
BufferedImage rightArm = getVanillaSkinPart(skin, ISkinPart.Vanilla.RIGHT_ARM_FRONT, -1, renderOverlays);
BufferedImage leftLeg = getVanillaSkinPart(skin, ISkinPart.Vanilla.LEFT_LEG_FRONT, -1, renderOverlays);
BufferedImage rightLeg = getVanillaSkinPart(skin, ISkinPart.Vanilla.RIGHT_LEG_FRONT, -1, renderOverlays);
// Draw the body parts
graphics.drawImage(face, 4, 0, null);

View File

@ -28,9 +28,9 @@ public class IsometricHeadRenderer extends IsometricSkinRenderer<ISkinPart.Custo
Graphics2D graphics = texture.createGraphics(); // Create the graphics for drawing
// Get the Vanilla skin parts to draw
BufferedImage headTop = getVanillaSkinPart(skin, ISkinPart.Vanilla.HEAD_TOP, scale);
BufferedImage face = getVanillaSkinPart(skin, ISkinPart.Vanilla.FACE, scale);
BufferedImage headLeft = getVanillaSkinPart(skin, ISkinPart.Vanilla.HEAD_LEFT, scale);
BufferedImage headTop = getVanillaSkinPart(skin, ISkinPart.Vanilla.HEAD_TOP, scale, renderOverlays);
BufferedImage face = getVanillaSkinPart(skin, ISkinPart.Vanilla.FACE, scale, renderOverlays);
BufferedImage headLeft = getVanillaSkinPart(skin, ISkinPart.Vanilla.HEAD_LEFT, scale, renderOverlays);
// Draw the top head part
drawPart(graphics, headTop, HEAD_TOP_TRANSFORM, -0.5 - zOffset, xOffset + zOffset, headTop.getWidth(), headTop.getHeight() + 2);

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@ -17,7 +17,7 @@ public class SquareRenderer extends SkinRenderer<ISkinPart.Vanilla> {
@Override
public BufferedImage render(Skin skin, ISkinPart.Vanilla part, boolean renderOverlays, int size) {
double scale = size / 8D;
BufferedImage partImage = getVanillaSkinPart(skin, part, scale); // Get the part image
BufferedImage partImage = getVanillaSkinPart(skin, part, scale, renderOverlays); // Get the part image
if (!renderOverlays) { // Not rendering overlays
return partImage;
}
@ -26,13 +26,6 @@ public class SquareRenderer extends SkinRenderer<ISkinPart.Vanilla> {
Graphics2D graphics = texture.createGraphics(); // Create the graphics for drawing
graphics.drawImage(partImage, 0, 0, null);
// Draw part overlays
ISkinPart.Vanilla[] overlayParts = part.getOverlays();
if (overlayParts != null) {
for (ISkinPart.Vanilla overlay : overlayParts) {
applyOverlay(graphics, getVanillaSkinPart(skin, overlay, scale));
}
}
graphics.dispose();
return texture;
}