add fallback skins
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@ -21,10 +21,14 @@ import java.util.Map;
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@Getter @Log4j2
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public class Skin {
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/**
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* The default skin, usually used when the skin is not found.
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* The default skins, usually used when the skin is not found.
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*/
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public static final Skin DEFAULT_SKIN = new Skin("http://textures.minecraft.net/texture/60a5bd016b3c9a1b9272e4929e30827a67be4ebb219017adbbc4a4d22ebd5b1",
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Model.DEFAULT);
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public static final Map<Model, Skin> DEFAULT_SKINS = new HashMap<>();
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static {
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DEFAULT_SKINS.put(Model.DEFAULT, new Skin(Config.INSTANCE.getWebPublicUrl() + "/assets/steve.png", Model.DEFAULT));
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DEFAULT_SKINS.put(Model.SLIM, new Skin(Config.INSTANCE.getWebPublicUrl() + "/assets/alex.png", Model.SLIM));
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}
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/**
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* The URL for the skin
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@ -58,6 +62,9 @@ public class Skin {
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this.model = model;
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this.skinImage = PlayerUtils.getSkinImage(url);
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if (skinImage == null) { // Use the default skin if the skin is not found
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this.skinImage = PlayerUtils.getSkinImage(DEFAULT_SKINS.get(model).getUrl());
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}
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if (this.skinImage != null) {
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try {
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BufferedImage image = ImageIO.read(new ByteArrayInputStream(this.skinImage));
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