final update
This commit is contained in:
BIN
Website/DBTesting/bin/Debug/DBTesting.dll
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Website/DBTesting/bin/Debug/DBTesting.dll
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Website/DBTesting/bin/Debug/DBTesting.pdb
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Website/DBTesting/bin/Debug/DBTesting.pdb
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Website/DBTesting/bin/Release/DBTesting.dll
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Website/DBTesting/bin/Release/DBTesting.dll
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Website/DBTesting/bin/Release/DBTesting.pdb
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Website/DBTesting/bin/Release/DBTesting.pdb
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C:\Work\Nautilus\Minecraft\Website\DBTesting\bin\Debug\DBTesting.dll
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C:\Work\Nautilus\Minecraft\Website\DBTesting\bin\Debug\DBTesting.pdb
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C:\Work\Nautilus\Minecraft\Website\DBTesting\obj\Debug\DBTesting.dll
|
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C:\Work\Nautilus\Minecraft\Website\DBTesting\obj\Debug\DBTesting.pdb
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BIN
Website/DBTesting/obj/Debug/DBTesting.dll
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Website/DBTesting/obj/Debug/DBTesting.dll
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Website/DBTesting/obj/Debug/DBTesting.pdb
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Website/DBTesting/obj/Debug/DBTesting.pdb
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C:\Work\Nautilus\Minecraft\Website\DBTesting\bin\Release\DBTesting.dll
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C:\Work\Nautilus\Minecraft\Website\DBTesting\bin\Release\DBTesting.pdb
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||||
C:\Work\Nautilus\Minecraft\Website\DBTesting\obj\Release\DBTesting.dll
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C:\Work\Nautilus\Minecraft\Website\DBTesting\obj\Release\DBTesting.pdb
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BIN
Website/DBTesting/obj/Release/DBTesting.dll
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Website/DBTesting/obj/Release/DBTesting.dll
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Website/DBTesting/obj/Release/DBTesting.pdb
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Website/DBTesting/obj/Release/DBTesting.pdb
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14
Website/LOC.Core/App.config
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14
Website/LOC.Core/App.config
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<configSections>
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<!-- For more information on Entity Framework configuration, visit http://go.microsoft.com/fwlink/?LinkID=237468 -->
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<section name="entityFramework" type="System.Data.Entity.Internal.ConfigFile.EntityFrameworkSection, EntityFramework, Version=4.4.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" requirePermission="false" />
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</configSections>
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<entityFramework>
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<defaultConnectionFactory type="System.Data.Entity.Infrastructure.SqlConnectionFactory, EntityFramework">
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<parameters>
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<parameter value="Data Source=.\SQLEXPRESS; Integrated Security=True; MultipleActiveResultSets=True" />
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</parameters>
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</defaultConnectionFactory>
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</entityFramework>
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</configuration>
|
7
Website/LOC.Core/Data/ContentType.cs
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7
Website/LOC.Core/Data/ContentType.cs
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namespace LOC.Core.Data
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{
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public static class ContentType
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{
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public static string Json = "application/json";
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}
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}
|
183
Website/LOC.Core/Data/ContextExtensions.cs
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183
Website/LOC.Core/Data/ContextExtensions.cs
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namespace LOC.Core.Data
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{
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using System;
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using System.Collections.Generic;
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using System.Data.Entity;
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using System.Data.Entity.Infrastructure;
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using System.Data.Metadata.Edm;
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using System.Data.Objects;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Text;
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using System.Text.RegularExpressions;
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public static class ContextExtensions
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{
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private const string INDITIFY_OBJECT = "SELECT * FROM sys.indexes where name='{0}'";
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public static object[] KeyValuesFor<TEntity>(this DbContext context, TEntity entity) where TEntity : class
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{
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var entry = context.Entry(entity);
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return context.KeysFor(entity.GetType()).Select(x => entry.Property(x).CurrentValue).ToArray();
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}
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public static IQueryable<TEntity> LoadNavigationProperties<TEntity>(this IQueryable<TEntity> query, DbContext context)
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where TEntity : class
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{
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var entityType = GetEntityType(context, typeof(TEntity));
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if (entityType == null)
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{
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throw new ArgumentException(string.Format("The type '{0}' is not mapped as an entity type.", entityType.Name));
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}
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return entityType.NavigationProperties.Aggregate(
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query,
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(current, navigationProperty) => current.Include(navigationProperty.Name));
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}
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|
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public static void LoadNavigationProperties<TEntity>(this TEntity entity, DbContext context) where TEntity : class
|
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{
|
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if (entity == null)
|
||||
{
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return;
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}
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var objectContext = ((IObjectContextAdapter)context).ObjectContext;
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var items = objectContext.MetadataWorkspace.GetItems<EntityType>(DataSpace.OSpace);
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var item = items == null
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? null
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: items.FirstOrDefault(x => x.Name.Equals(ObjectContext.GetObjectType(entity.GetType()).Name));
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var navigationPropertyNames = item == null ? new List<string>() : item.NavigationProperties.Select(x => x.Name);
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foreach (var prop in navigationPropertyNames)
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{
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objectContext.LoadProperty(entity, prop);
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}
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}
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public static void CreateIndex<T>(this DbContext context, Expression<Func<T, object>> expression, bool isUnique) where T : class
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{
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var database = context.Database;
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if (database == null)
|
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{
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throw new ArgumentNullException("context", @"Database is null");
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}
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var realtableName = GetTableName<T>(context);
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var tablename = typeof(T).Name;
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var columnName = GetColumnExpressionName(expression.Body);
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var indexColumnName = GetColumnName(expression.Body);
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var indexName = string.Format("IX_{0}_{1}", tablename, columnName);
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var createIndexSql = string.Format(
|
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isUnique ? "CREATE UNIQUE INDEX {0} ON {1} ({2})" : "CREATE INDEX {0} ON {1} ({2})",
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indexName,
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realtableName,
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||||
indexColumnName);
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//TODO Check index?
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var checkIndex = string.Format(INDITIFY_OBJECT, indexName);
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var result = database.SqlQuery<object>(checkIndex).Count();
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if (result <= 0)
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||||
{
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||||
//TODO Create index
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database.ExecuteSqlCommand(createIndexSql);
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}
|
||||
}
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||||
|
||||
private static string GetColumnExpressionName(Expression expression)
|
||||
{
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||||
var memberExps = expression as NewExpression;
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||||
|
||||
if (memberExps != null)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
|
||||
foreach (var memberExp in memberExps.Arguments)
|
||||
{
|
||||
var member = memberExp as MemberExpression;
|
||||
if (memberExp == null
|
||||
|| member == null)
|
||||
{
|
||||
throw new ArgumentException(@"Cannot get name from expression", "expression");
|
||||
}
|
||||
|
||||
sb.Append(member.Member.Name);
|
||||
sb.Append("_");
|
||||
}
|
||||
return sb.ToString().Substring(0, sb.ToString().Length - 1);
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
private static string GetColumnName(Expression expression)
|
||||
{
|
||||
var memberExps = expression as NewExpression;
|
||||
|
||||
if (memberExps != null)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
|
||||
foreach (var memberExp in memberExps.Arguments)
|
||||
{
|
||||
var member = memberExp as MemberExpression;
|
||||
if (memberExp == null
|
||||
|| member == null)
|
||||
{
|
||||
throw new ArgumentException(@"Cannot get name from expression", "expression");
|
||||
}
|
||||
|
||||
sb.Append(member.Member.Name);
|
||||
sb.Append(",");
|
||||
}
|
||||
return sb.ToString().Substring(0, sb.ToString().Length - 1);
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
private static EntityType GetEntityType(IObjectContextAdapter context, Type entityType)
|
||||
{
|
||||
entityType = ObjectContext.GetObjectType(entityType);
|
||||
|
||||
var workspace = context.ObjectContext.MetadataWorkspace;
|
||||
var itemCollection = (ObjectItemCollection)workspace.GetItemCollection(DataSpace.OSpace);
|
||||
|
||||
EntityType type;
|
||||
if (workspace == null)
|
||||
{
|
||||
type = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var types = workspace.GetItems<EntityType>(DataSpace.OSpace);
|
||||
type = types == null ? null : types.SingleOrDefault(t => itemCollection.GetClrType(t) == entityType);
|
||||
}
|
||||
return type;
|
||||
}
|
||||
|
||||
private static string GetTableName<T>(IObjectContextAdapter context) where T : class
|
||||
{
|
||||
var objectContext = context.ObjectContext;
|
||||
return GetTableName<T>(objectContext);
|
||||
}
|
||||
|
||||
private static string GetTableName<T>(ObjectContext context) where T : class
|
||||
{
|
||||
var sql = context.CreateObjectSet<T>().ToTraceString();
|
||||
var regex = new Regex("FROM (?<table>.*) AS");
|
||||
var match = regex.Match(sql);
|
||||
var table = match.Groups["table"].Value;
|
||||
return table;
|
||||
}
|
||||
|
||||
private static IEnumerable<string> KeysFor(this IObjectContextAdapter context, Type entityType)
|
||||
{
|
||||
var type = GetEntityType(context, entityType);
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
throw new ArgumentException(
|
||||
string.Format("The type '{0}' is not mapped as an entity type.", entityType.Name), "entityType");
|
||||
}
|
||||
|
||||
return type.KeyMembers.Select(k => k.Name);
|
||||
}
|
||||
}
|
||||
}
|
10
Website/LOC.Core/Data/IRestCallJsonWrapper.cs
Normal file
10
Website/LOC.Core/Data/IRestCallJsonWrapper.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace LOC.Core.Data
|
||||
{
|
||||
using System;
|
||||
|
||||
public interface IRestCallJsonWrapper
|
||||
{
|
||||
T MakeCall<T>(object data, Uri uri, RestCallType restCallType, double timeoutInSeconds = 100);
|
||||
void MakeCall(object data, Uri uri, RestCallType restCallType, double timeoutInSeconds = 100);
|
||||
}
|
||||
}
|
64
Website/LOC.Core/Data/RestCallJsonWrapper.cs
Normal file
64
Website/LOC.Core/Data/RestCallJsonWrapper.cs
Normal file
@ -0,0 +1,64 @@
|
||||
namespace LOC.Core.Data
|
||||
{
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Web;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
public class RestCallJsonWrapper : IRestCallJsonWrapper
|
||||
{
|
||||
public T MakeCall<T>(object data, Uri uri, RestCallType restCallType, double timeoutInSeconds)
|
||||
{
|
||||
var response = InitiateRequest(uri, restCallType, data, timeoutInSeconds);
|
||||
T result;
|
||||
using (var streamReader = new StreamReader(response.GetResponseStream()))
|
||||
{
|
||||
var responseText = streamReader.ReadToEnd();
|
||||
result = JsonConvert.DeserializeObject<T>(responseText);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void MakeCall(object data, Uri uri, RestCallType restCallType, double timeoutInSeconds)
|
||||
{
|
||||
var response = InitiateRequest(uri, restCallType, data);
|
||||
if (response.StatusCode
|
||||
!= HttpStatusCode.OK)
|
||||
{
|
||||
// TODO: need handling code here
|
||||
throw new HttpException((int)response.StatusCode, "Received a not OK response from the server.");
|
||||
}
|
||||
}
|
||||
|
||||
private static HttpWebResponse InitiateRequest(Uri uri, RestCallType restCallType, object data, double timeoutInSeconds = 100)
|
||||
{
|
||||
var request = (HttpWebRequest)WebRequest.Create(uri);
|
||||
request.Timeout = (int)TimeSpan.FromSeconds(timeoutInSeconds).TotalMilliseconds;
|
||||
request.ContentType = "application/json";
|
||||
switch (restCallType)
|
||||
{
|
||||
case RestCallType.Get:
|
||||
request.Method = "GET";
|
||||
break;
|
||||
case RestCallType.Post:
|
||||
request.Method = "POST";
|
||||
break;
|
||||
default:
|
||||
throw new HttpException("REST call type not defined.");
|
||||
}
|
||||
|
||||
if (data != null)
|
||||
{
|
||||
using (var streamWriter = new StreamWriter(request.GetRequestStream()))
|
||||
{
|
||||
var json = JsonConvert.SerializeObject(data);
|
||||
streamWriter.Write(json);
|
||||
}
|
||||
}
|
||||
|
||||
return (HttpWebResponse)request.GetResponse();
|
||||
}
|
||||
}
|
||||
}
|
8
Website/LOC.Core/Data/RestCallType.cs
Normal file
8
Website/LOC.Core/Data/RestCallType.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace LOC.Core.Data
|
||||
{
|
||||
public enum RestCallType
|
||||
{
|
||||
Get,
|
||||
Post
|
||||
}
|
||||
}
|
12
Website/LOC.Core/DependencyResolution/IResolver.cs
Normal file
12
Website/LOC.Core/DependencyResolution/IResolver.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace LOC.Core.DependencyResolution
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public interface IResolver
|
||||
{
|
||||
object GetService(Type serviceType);
|
||||
IEnumerable<object> GetServices(Type serviceType);
|
||||
T GetService<T>();
|
||||
}
|
||||
}
|
20
Website/LOC.Core/DependencyResolution/IoC.cs
Normal file
20
Website/LOC.Core/DependencyResolution/IoC.cs
Normal file
@ -0,0 +1,20 @@
|
||||
namespace LOC.Core.DependencyResolution
|
||||
{
|
||||
using StructureMap;
|
||||
|
||||
public static class IoC
|
||||
{
|
||||
public static IContainer Initialize()
|
||||
{
|
||||
ObjectFactory.Initialize(
|
||||
x => x.Scan(
|
||||
scan =>
|
||||
{
|
||||
scan.TheCallingAssembly();
|
||||
scan.AssembliesFromApplicationBaseDirectory();
|
||||
scan.WithDefaultConventions();
|
||||
}));
|
||||
return ObjectFactory.Container;
|
||||
}
|
||||
}
|
||||
}
|
72
Website/LOC.Core/DependencyResolution/Resolver.cs
Normal file
72
Website/LOC.Core/DependencyResolution/Resolver.cs
Normal file
@ -0,0 +1,72 @@
|
||||
namespace LOC.Core.DependencyResolution
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using StructureMap;
|
||||
|
||||
public class Resolver : IResolver
|
||||
{
|
||||
private readonly IContainer _container;
|
||||
|
||||
static Resolver()
|
||||
{
|
||||
try
|
||||
{
|
||||
ObjectFactory.Initialize(
|
||||
x =>
|
||||
{
|
||||
x.Scan(
|
||||
scan =>
|
||||
{
|
||||
scan.TheCallingAssembly();
|
||||
scan.WithDefaultConventions();
|
||||
scan.AssembliesFromApplicationBaseDirectory(
|
||||
a =>
|
||||
a.FullName.StartsWith("LOC"));
|
||||
});
|
||||
x.For<IResolver>().Use(r => Current);
|
||||
});
|
||||
Current = new Resolver(ObjectFactory.Container);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
var path = Path.Combine(Path.GetFullPath(AppDomain.CurrentDomain.BaseDirectory), "Log.txt");
|
||||
var contents = new List<string> { DateTime.Now.ToString(), e.Message, e.StackTrace };
|
||||
File.AppendAllLines(path, contents);
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
private Resolver(IContainer container)
|
||||
{
|
||||
_container = container;
|
||||
}
|
||||
|
||||
public static IResolver Current { get; private set; }
|
||||
|
||||
public T GetService<T>()
|
||||
{
|
||||
return (T)GetService(typeof(T));
|
||||
}
|
||||
|
||||
public object GetService(Type serviceType)
|
||||
{
|
||||
if (serviceType == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return serviceType.IsAbstract || serviceType.IsInterface
|
||||
? _container.TryGetInstance(serviceType)
|
||||
: _container.GetInstance(serviceType);
|
||||
}
|
||||
|
||||
public IEnumerable<object> GetServices(Type serviceType)
|
||||
{
|
||||
return _container.GetAllInstances(serviceType).Cast<object>();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
namespace LOC.Core.DependencyResolution
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Web.Mvc;
|
||||
using StructureMap;
|
||||
|
||||
public class SmDependencyResolver : IDependencyResolver
|
||||
{
|
||||
private readonly IContainer _container;
|
||||
|
||||
public SmDependencyResolver(IContainer container)
|
||||
{
|
||||
_container = container;
|
||||
}
|
||||
|
||||
public object GetService(Type serviceType)
|
||||
{
|
||||
if (serviceType == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return serviceType.IsAbstract || serviceType.IsInterface
|
||||
? _container.TryGetInstance(serviceType)
|
||||
: _container.GetInstance(serviceType);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<object> GetServices(Type serviceType)
|
||||
{
|
||||
return _container.GetAllInstances(serviceType).Cast<object>();
|
||||
}
|
||||
}
|
||||
}
|
28
Website/LOC.Core/JsonModelBinder.cs
Normal file
28
Website/LOC.Core/JsonModelBinder.cs
Normal file
@ -0,0 +1,28 @@
|
||||
namespace LOC.Core
|
||||
{
|
||||
using System.IO;
|
||||
using System.Web.Mvc;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
public class JsonModelBinder : DefaultModelBinder
|
||||
{
|
||||
public override object BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext)
|
||||
{
|
||||
if (!IsJsonRequest(controllerContext))
|
||||
return base.BindModel(controllerContext, bindingContext);
|
||||
var request = controllerContext.HttpContext.Request;
|
||||
var stream = request.InputStream;
|
||||
if (stream.Length == 0)
|
||||
return null;
|
||||
stream.Position = 0;
|
||||
var jsonStringData = new StreamReader(stream).ReadToEnd();
|
||||
return JsonConvert.DeserializeObject(jsonStringData, bindingContext.ModelType);
|
||||
}
|
||||
|
||||
private static bool IsJsonRequest(ControllerContext controllerContext)
|
||||
{
|
||||
var contentType = controllerContext.HttpContext.Request.ContentType;
|
||||
return contentType.Contains("application/json");
|
||||
}
|
||||
}
|
||||
}
|
170
Website/LOC.Core/LOC.Core.csproj
Normal file
170
Website/LOC.Core/LOC.Core.csproj
Normal file
@ -0,0 +1,170 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{A994B28E-8AAA-4A53-BDFE-0E72F1B0F4AD}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>LOC.Core</RootNamespace>
|
||||
<AssemblyName>LOC.Core</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="EntityFramework, Version=4.4.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\packages\EntityFramework.5.0.0\lib\net40\EntityFramework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="LinqKit">
|
||||
<HintPath>..\Libraries\LinqKit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>..\packages\Newtonsoft.Json.4.5.2\lib\net40\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="StructureMap, Version=2.6.4.0, Culture=neutral, PublicKeyToken=e60ad81abae3c223, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\packages\structuremap.2.6.4.1\lib\net40\StructureMap.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.DataAnnotations" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Data.Entity" />
|
||||
<Reference Include="System.Web" />
|
||||
<Reference Include="System.Web.Mvc, Version=3.0.0.1, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Data\ContextExtensions.cs" />
|
||||
<Compile Include="Model\Account\Account.cs" />
|
||||
<Compile Include="Model\Account\OwnedPet.cs" />
|
||||
<Compile Include="Model\Account\Punishment.cs" />
|
||||
<Compile Include="Model\Account\MacAddress.cs" />
|
||||
<Compile Include="Model\Account\RemovedPunishment.cs" />
|
||||
<Compile Include="Model\Sales\AccountTransaction.cs" />
|
||||
<Compile Include="Model\Sales\CoinTransaction.cs" />
|
||||
<Compile Include="Model\Sales\GemTransaction.cs" />
|
||||
<Compile Include="Model\Server\GameServer\CaptureThePig\Stats\CaptureThePigGameStatsToken.cs" />
|
||||
<Compile Include="Model\Server\GameServer\CaptureThePig\Stats\CaptureThePigPlayerStatsToken.cs" />
|
||||
<Compile Include="Model\Server\GameServer\Dominate\Stats\DominatePlayerStatsToken.cs" />
|
||||
<Compile Include="Model\Server\GameServer\Dominate\Stats\DominateGameStatsToken.cs" />
|
||||
<Compile Include="Model\Server\GameServer\MineKart\KartArmor.cs" />
|
||||
<Compile Include="Model\Server\GameServer\MineKart\MineKart.cs" />
|
||||
<Compile Include="Model\Server\GameServer\MineKart\MineKartStats.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\Weapon.cs" />
|
||||
<Compile Include="SearchConf.cs" />
|
||||
<Compile Include="Tokens\AccountBatchToken.cs" />
|
||||
<Compile Include="Tokens\AccountNameToken.cs" />
|
||||
<Compile Include="Tokens\AccountTask.cs" />
|
||||
<Compile Include="Tokens\Client\AccountTransactionToken.cs" />
|
||||
<Compile Include="Tokens\Client\CoinTransactionToken.cs" />
|
||||
<Compile Include="Tokens\Client\RankUpdateToken.cs" />
|
||||
<Compile Include="Tokens\Client\DonationBenefitToken.cs" />
|
||||
<Compile Include="Model\Server\PetExtra.cs" />
|
||||
<Compile Include="Model\Server\FilteredWord.cs" />
|
||||
<Compile Include="Model\Server\GameServer\CaptureThePig\Stats\CaptureThePigPlayerStats.cs" />
|
||||
<Compile Include="Model\Server\Pet.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\Clan\Clan.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\Clan\ClanRole.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\Clan\Territory.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\Clan\Alliance.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\Clan\War.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\FieldMonster.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\CustomBuild.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\FieldOre.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\FieldBlock.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\FishCatch.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\BenefitItem.cs" />
|
||||
<Compile Include="Model\Server\GameServer\Dominate\Stats\DominatePlayerStats.cs" />
|
||||
<Compile Include="Model\Sales\Transaction.cs" />
|
||||
<Compile Include="Model\Sales\GameTransaction.cs" />
|
||||
<Compile Include="Model\Sales\SalesPackage.cs" />
|
||||
<Compile Include="Data\ContentType.cs" />
|
||||
<Compile Include="Data\IRestCallJsonWrapper.cs" />
|
||||
<Compile Include="Data\RestCallJsonWrapper.cs" />
|
||||
<Compile Include="Data\RestCallType.cs" />
|
||||
<Compile Include="DependencyResolution\IoC.cs" />
|
||||
<Compile Include="DependencyResolution\IResolver.cs" />
|
||||
<Compile Include="DependencyResolution\Resolver.cs" />
|
||||
<Compile Include="DependencyResolution\SmDependencyResolver.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\Item.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\PvpClass.cs" />
|
||||
<Compile Include="Model\Server\Server.cs" />
|
||||
<Compile Include="Model\Server\ServerHistory.cs" />
|
||||
<Compile Include="Model\Server\ServerStatus.cs" />
|
||||
<Compile Include="Model\Server\ServerUpdate.cs" />
|
||||
<Compile Include="Model\Sales\GameSalesPackage.cs" />
|
||||
<Compile Include="Model\Server\PvpServer\Skill.cs" />
|
||||
<Compile Include="LogEntry.cs" />
|
||||
<Compile Include="JsonModelBinder.cs" />
|
||||
<Compile Include="Model\Account\Login.cs" />
|
||||
<Compile Include="Model\Account\LoginAddress.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Model\Account\Rank.cs" />
|
||||
<Compile Include="PunishmentType.cs" />
|
||||
<Compile Include="TimeUtil.cs" />
|
||||
<Compile Include="Tokens\Clan\ClanGeneratorToken.cs" />
|
||||
<Compile Include="Tokens\Clan\ClanMemberToken.cs" />
|
||||
<Compile Include="Tokens\Clan\AllianceToken.cs" />
|
||||
<Compile Include="Tokens\Clan\ClanTerritoryToken.cs" />
|
||||
<Compile Include="Tokens\Clan\ClanToken.cs" />
|
||||
<Compile Include="Tokens\Clan\ClanWarRechargeToken.cs" />
|
||||
<Compile Include="Tokens\Clan\WarToken.cs" />
|
||||
<Compile Include="Tokens\Client\AccountToken.cs" />
|
||||
<Compile Include="Tokens\Client\ClientIgnoreToken.cs" />
|
||||
<Compile Include="Tokens\Client\DamageToken.cs" />
|
||||
<Compile Include="Tokens\Client\DeathStatToken.cs" />
|
||||
<Compile Include="Tokens\Client\PlayerSetupToken.cs" />
|
||||
<Compile Include="Tokens\Client\PunishToken.cs" />
|
||||
<Compile Include="Tokens\Client\ClientClanToken.cs" />
|
||||
<Compile Include="Tokens\Client\ClientToken.cs" />
|
||||
<Compile Include="Tokens\Client\CustomBuildToken.cs" />
|
||||
<Compile Include="Tokens\Client\DonorToken.cs" />
|
||||
<Compile Include="Tokens\Client\FishToken.cs" />
|
||||
<Compile Include="Tokens\Client\LoginRequestToken.cs" />
|
||||
<Compile Include="Tokens\Client\PetChangeToken.cs" />
|
||||
<Compile Include="Tokens\Client\PetToken.cs" />
|
||||
<Compile Include="Tokens\Client\GemRewardToken.cs" />
|
||||
<Compile Include="Tokens\Client\SlotToken.cs" />
|
||||
<Compile Include="Tokens\Client\RemovePunishmentToken.cs" />
|
||||
<Compile Include="Tokens\Client\UpdateTaskToken.cs" />
|
||||
<Compile Include="Tokens\UnknownPurchaseToken.cs" />
|
||||
<Compile Include="Tokens\PurchaseToken.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
6
Website/LOC.Core/LOC.Core.csproj.user
Normal file
6
Website/LOC.Core/LOC.Core.csproj.user
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectView>ShowAllFiles</ProjectView>
|
||||
</PropertyGroup>
|
||||
</Project>
|
15
Website/LOC.Core/LogEntry.cs
Normal file
15
Website/LOC.Core/LogEntry.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core
|
||||
{
|
||||
using System;
|
||||
|
||||
public class LogEntry
|
||||
{
|
||||
public int LogEntryId { get; set; }
|
||||
|
||||
public DateTime Date { get; set; }
|
||||
|
||||
public string Category { get; set; }
|
||||
|
||||
public string Message { get; set; }
|
||||
}
|
||||
}
|
68
Website/LOC.Core/Model/Account/Account.cs
Normal file
68
Website/LOC.Core/Model/Account/Account.cs
Normal file
@ -0,0 +1,68 @@
|
||||
namespace LOC.Core.Model.Account
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using Sales;
|
||||
using Server.GameServer;
|
||||
using Server.GameServer.CaptureThePig.Stats;
|
||||
using Server.GameServer.Dominate.Stats;
|
||||
using Server.PvpServer;
|
||||
using Server.PvpServer.Clan;
|
||||
|
||||
public class Account
|
||||
{
|
||||
public int AccountId { get; set; }
|
||||
|
||||
[StringLength(40)]
|
||||
public string Name { get; set; }
|
||||
|
||||
[StringLength(100)]
|
||||
public string Uuid { get; set; }
|
||||
|
||||
public Rank Rank { get; set; }
|
||||
public bool RankPerm { get; set; }
|
||||
public DateTime RankExpire { get; set; }
|
||||
|
||||
public int LoginCount { get; set; }
|
||||
public long LastLogin { get; set; }
|
||||
public long TotalPlayingTime { get; set; }
|
||||
|
||||
public List<Punishment> Punishments { get; set; }
|
||||
|
||||
public bool FilterChat { get; set; }
|
||||
|
||||
public int Gems { get; set; }
|
||||
public int Coins { get; set; }
|
||||
public bool Donated { get; set; }
|
||||
|
||||
public DateTime LastVote { get; set; }
|
||||
public int VoteModifier { get; set; }
|
||||
|
||||
public int EconomyBalance { get; set; }
|
||||
|
||||
public List<string> IgnoredPlayers { get; set; }
|
||||
|
||||
public virtual Clan Clan { get; set; }
|
||||
public virtual ClanRole ClanRole { get; set; }
|
||||
|
||||
public virtual List<OwnedPet> Pets { get; set; }
|
||||
public int PetNameTagCount { get; set; }
|
||||
public virtual List<FishCatch> FishCatches { get; set; }
|
||||
|
||||
public virtual List<Transaction> Transactions { get; set; }
|
||||
public virtual List<GameTransaction> PvpTransactions { get; set; }
|
||||
|
||||
public virtual List<CustomBuild> CustomBuilds { get; set; }
|
||||
|
||||
public virtual List<LoginAddress> IpAddresses { get; set; }
|
||||
public virtual List<MacAddress> MacAddresses { get; set; }
|
||||
|
||||
public virtual List<Login> Logins { get; set; }
|
||||
|
||||
public List<DominatePlayerStats> DominateStats { get; set; }
|
||||
public List<CaptureThePigPlayerStats> CaptureThePigStats { get; set; }
|
||||
|
||||
public List<AccountTransaction> AccountTransactions { get; set; }
|
||||
}
|
||||
}
|
17
Website/LOC.Core/Model/Account/Login.cs
Normal file
17
Website/LOC.Core/Model/Account/Login.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace LOC.Core.Model.Account
|
||||
{
|
||||
public class Login
|
||||
{
|
||||
public int LoginId { get; set; }
|
||||
|
||||
public long Time { get; set; }
|
||||
|
||||
public LoginAddress IpAddress { get; set; }
|
||||
|
||||
public MacAddress MacAddress { get; set; }
|
||||
|
||||
public Account Account { get; set; }
|
||||
|
||||
public int ServerId { get; set; }
|
||||
}
|
||||
}
|
12
Website/LOC.Core/Model/Account/LoginAddress.cs
Normal file
12
Website/LOC.Core/Model/Account/LoginAddress.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace LOC.Core.Model.Account
|
||||
{
|
||||
using Newtonsoft.Json;
|
||||
|
||||
public class LoginAddress
|
||||
{
|
||||
[JsonIgnore]
|
||||
public int LoginAddressId { get; set; }
|
||||
|
||||
public string Address { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Model/Account/MacAddress.cs
Normal file
15
Website/LOC.Core/Model/Account/MacAddress.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.Account
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
public class MacAddress
|
||||
{
|
||||
[JsonIgnore]
|
||||
public int MacAddressId { get; set; }
|
||||
|
||||
public string Address { get; set; }
|
||||
|
||||
public virtual List<Account> Accounts { get; set; }
|
||||
}
|
||||
}
|
11
Website/LOC.Core/Model/Account/OwnedPet.cs
Normal file
11
Website/LOC.Core/Model/Account/OwnedPet.cs
Normal file
@ -0,0 +1,11 @@
|
||||
namespace LOC.Core.Model.Account
|
||||
{
|
||||
public class OwnedPet
|
||||
{
|
||||
public int OwnedPetId { get; set; }
|
||||
|
||||
public string PetName { get; set; }
|
||||
|
||||
public string PetType { get; set; }
|
||||
}
|
||||
}
|
35
Website/LOC.Core/Model/Account/Punishment.cs
Normal file
35
Website/LOC.Core/Model/Account/Punishment.cs
Normal file
@ -0,0 +1,35 @@
|
||||
namespace LOC.Core.Model.Account
|
||||
{
|
||||
using System;
|
||||
|
||||
public class Punishment
|
||||
{
|
||||
public int PunishmentId { get; set; }
|
||||
|
||||
public int UserId { get; set; }
|
||||
|
||||
public String Admin { get; set; }
|
||||
|
||||
public bool Active { get; set; }
|
||||
|
||||
public string Category { get; set; }
|
||||
|
||||
public string Reason { get; set; }
|
||||
|
||||
public long Time { get; set; }
|
||||
|
||||
public int Severity { get; set; }
|
||||
|
||||
public double Duration { get; set; }
|
||||
|
||||
public string Sentence { get; set; }
|
||||
|
||||
public bool Removed { get; set; }
|
||||
|
||||
public string RemoveAdmin { get; set; }
|
||||
|
||||
public string RemoveReason { get; set; }
|
||||
|
||||
public long RemoveTime { get; set; }
|
||||
}
|
||||
}
|
9
Website/LOC.Core/Model/Account/Rank.cs
Normal file
9
Website/LOC.Core/Model/Account/Rank.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace LOC.Core.Model.Account
|
||||
{
|
||||
public class Rank
|
||||
{
|
||||
public int RankId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
}
|
||||
}
|
17
Website/LOC.Core/Model/Account/RemovedPunishment.cs
Normal file
17
Website/LOC.Core/Model/Account/RemovedPunishment.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace LOC.Core.Model.Account
|
||||
{
|
||||
public class RemovedPunishment
|
||||
{
|
||||
public int RemovedPunishmentId { get; set; }
|
||||
|
||||
public int PunishmentId { get; set; }
|
||||
|
||||
public int AdminId { get; set; }
|
||||
|
||||
public string PunishmentType { get; set; }
|
||||
|
||||
public string Reason { get; set; }
|
||||
|
||||
public long DateTime { get; set; }
|
||||
}
|
||||
}
|
9
Website/LOC.Core/Model/PvpServer/Economy.cs
Normal file
9
Website/LOC.Core/Model/PvpServer/Economy.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace LOC.Core.Model.PvpServer
|
||||
{
|
||||
public class Economy
|
||||
{
|
||||
public string ClientName { get; set; }
|
||||
|
||||
public int Balance { get; set; }
|
||||
}
|
||||
}
|
17
Website/LOC.Core/Model/Sales/AccountTransaction.cs
Normal file
17
Website/LOC.Core/Model/Sales/AccountTransaction.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace LOC.Core.Model.Sales
|
||||
{
|
||||
public class AccountTransaction
|
||||
{
|
||||
public int AccountTransactionId { get; set; }
|
||||
|
||||
public Account.Account Account { get; set; }
|
||||
|
||||
public long Date { get; set; }
|
||||
|
||||
public string SalesPackageName { get; set; }
|
||||
|
||||
public int Gems { get; set; }
|
||||
|
||||
public int Coins { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Model/Sales/CoinTransaction.cs
Normal file
15
Website/LOC.Core/Model/Sales/CoinTransaction.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.Sales
|
||||
{
|
||||
public class CoinTransaction
|
||||
{
|
||||
public int CoinTransactionId { get; set; }
|
||||
|
||||
public Account.Account Account { get; set; }
|
||||
|
||||
public long Date { get; set; }
|
||||
|
||||
public string Source { get; set; }
|
||||
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
}
|
13
Website/LOC.Core/Model/Sales/GameSalesPackage.cs
Normal file
13
Website/LOC.Core/Model/Sales/GameSalesPackage.cs
Normal file
@ -0,0 +1,13 @@
|
||||
namespace LOC.Core.Model.Sales
|
||||
{
|
||||
public class GameSalesPackage
|
||||
{
|
||||
public int GameSalesPackageId { get; set; }
|
||||
|
||||
public int Gems { get; set; }
|
||||
|
||||
public int Economy { get; set; }
|
||||
|
||||
public bool Free { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Model/Sales/GameTransaction.cs
Normal file
15
Website/LOC.Core/Model/Sales/GameTransaction.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.Sales
|
||||
{
|
||||
public class GameTransaction
|
||||
{
|
||||
public int GameTransactionId { get; set; }
|
||||
|
||||
public Account.Account Account { get; set; }
|
||||
|
||||
public int GameSalesPackageId { get; set; }
|
||||
|
||||
public int Gems { get; set; }
|
||||
|
||||
public int Economy { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Model/Sales/GemTransaction.cs
Normal file
15
Website/LOC.Core/Model/Sales/GemTransaction.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.Sales
|
||||
{
|
||||
public class GemTransaction
|
||||
{
|
||||
public int GemTransactionId { get; set; }
|
||||
|
||||
public Account.Account Account { get; set; }
|
||||
|
||||
public long? Date { get; set; }
|
||||
|
||||
public string Source { get; set; }
|
||||
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
}
|
29
Website/LOC.Core/Model/Sales/SalesPackage.cs
Normal file
29
Website/LOC.Core/Model/Sales/SalesPackage.cs
Normal file
@ -0,0 +1,29 @@
|
||||
namespace LOC.Core.Model.Sales
|
||||
{
|
||||
using Account;
|
||||
|
||||
public class SalesPackage
|
||||
{
|
||||
public int SalesPackageId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string Description { get; set; }
|
||||
|
||||
public bool Test { get; set; }
|
||||
|
||||
public double Price { get; set; }
|
||||
|
||||
public int Gems { get; set; }
|
||||
|
||||
public Rank Rank { get; set; }
|
||||
|
||||
public bool RankPerm { get; set; }
|
||||
|
||||
public long Length { get; set; }
|
||||
|
||||
public string Image { get; set; }
|
||||
|
||||
public string PaypalButtonId { get; set; }
|
||||
}
|
||||
}
|
19
Website/LOC.Core/Model/Sales/Transaction.cs
Normal file
19
Website/LOC.Core/Model/Sales/Transaction.cs
Normal file
@ -0,0 +1,19 @@
|
||||
namespace LOC.Core.Model.Sales
|
||||
{
|
||||
using System;
|
||||
|
||||
public class Transaction
|
||||
{
|
||||
public int TransactionId { get; set; }
|
||||
|
||||
public Account.Account Account { get; set; }
|
||||
|
||||
public SalesPackage SalesPackage { get; set; }
|
||||
|
||||
public decimal Fee { get; set; }
|
||||
|
||||
public decimal Profit { get; set; }
|
||||
|
||||
public DateTime Time { get; set; }
|
||||
}
|
||||
}
|
9
Website/LOC.Core/Model/Server/FilteredWord.cs
Normal file
9
Website/LOC.Core/Model/Server/FilteredWord.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace LOC.Core.Model.Server
|
||||
{
|
||||
public class FilteredWord
|
||||
{
|
||||
public int FilteredWordId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
namespace LOC.Core.Model.Server.GameServer.CaptureThePig.Stats
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class CaptureThePigGameStatsToken
|
||||
{
|
||||
public long Length { get; set; }
|
||||
|
||||
public List<CaptureThePigPlayerStatsToken> PlayerStats { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
namespace LOC.Core.Model.Server.GameServer.CaptureThePig.Stats
|
||||
{
|
||||
public class CaptureThePigPlayerStats
|
||||
{
|
||||
public int CaptureThePigPlayerStatsId { get; set; }
|
||||
|
||||
public int AccountId { get; set; }
|
||||
|
||||
public string Type { get; set; }
|
||||
|
||||
public long Start { get; set; }
|
||||
|
||||
public int Wins { get; set; }
|
||||
|
||||
public int Losses { get; set; }
|
||||
|
||||
public int Kills { get; set; }
|
||||
|
||||
public int Deaths { get; set; }
|
||||
|
||||
public int Assists { get; set; }
|
||||
|
||||
public int Captures { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
namespace LOC.Core.Model.Server.GameServer.CaptureThePig.Stats
|
||||
{
|
||||
public class CaptureThePigPlayerStatsToken
|
||||
{
|
||||
public string Name { get; set; }
|
||||
|
||||
public bool Won { get; set; }
|
||||
|
||||
public long TimePlayed { get; set; }
|
||||
|
||||
public CaptureThePigPlayerStats PlayerStats { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
namespace LOC.Core.Model.GameServer.Stats
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using Model.Server.GameServer.Dominate.Stats;
|
||||
|
||||
public class DominateGameStatsToken
|
||||
{
|
||||
public List<DominatePlayerStatsToken> PlayerStats { get; set; }
|
||||
|
||||
public long Duration { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
namespace LOC.Core.Model.Server.GameServer.Dominate.Stats
|
||||
{
|
||||
public class DominatePlayerStats
|
||||
{
|
||||
public int DominatePlayerStatsId { get; set; }
|
||||
|
||||
public string Type { get; set; }
|
||||
|
||||
public long Start { get; set; }
|
||||
|
||||
public int Points { get; set; }
|
||||
|
||||
public int Kills { get; set; }
|
||||
|
||||
public int Deaths { get; set; }
|
||||
|
||||
public int Assists { get; set; }
|
||||
|
||||
public int Wins { get; set; }
|
||||
|
||||
public int Losses { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
namespace LOC.Core.Model.Server.GameServer.Dominate.Stats
|
||||
{
|
||||
public class DominatePlayerStatsToken
|
||||
{
|
||||
public string Name { get; set; }
|
||||
|
||||
public bool Won { get; set; }
|
||||
|
||||
public long TimePlayed { get; set; }
|
||||
|
||||
public DominatePlayerStats PlayerStats { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
namespace LOC.Core.Model.Server.GameServer.MineKart
|
||||
{
|
||||
using Sales;
|
||||
|
||||
public class KartArmor
|
||||
{
|
||||
public int KartArmorId { get; set; }
|
||||
|
||||
public string Material { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string Data { get; set; }
|
||||
|
||||
public GameSalesPackage SalesPackage { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
namespace LOC.Core.Model.Server.GameServer.MineKart
|
||||
{
|
||||
using Sales;
|
||||
|
||||
public class MineKart
|
||||
{
|
||||
public int MineKartId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string Material { get; set; }
|
||||
|
||||
public string Data { get; set; }
|
||||
|
||||
public GameSalesPackage SalesPackage { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.Server.GameServer.MineKart
|
||||
{
|
||||
public class MineKartStats
|
||||
{
|
||||
public int MineKartStatsId { get; set; }
|
||||
|
||||
public int MineKartId { get; set; }
|
||||
|
||||
public string TrackName { get; set; }
|
||||
|
||||
public long Time { get; set; }
|
||||
|
||||
public short Place { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Model/Server/Pet.cs
Normal file
15
Website/LOC.Core/Model/Server/Pet.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.Server
|
||||
{
|
||||
using Sales;
|
||||
|
||||
public class Pet
|
||||
{
|
||||
public int PetId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string PetType { get; set; }
|
||||
|
||||
public GameSalesPackage SalesPackage { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Model/Server/PetExtra.cs
Normal file
15
Website/LOC.Core/Model/Server/PetExtra.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.Server
|
||||
{
|
||||
using Sales;
|
||||
|
||||
public class PetExtra
|
||||
{
|
||||
public int PetExtraId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string Material { get; set; }
|
||||
|
||||
public GameSalesPackage SalesPackage { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Model/Server/PvpServer/BenefitItem.cs
Normal file
15
Website/LOC.Core/Model/Server/PvpServer/BenefitItem.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.Server.PvpServer
|
||||
{
|
||||
using Sales;
|
||||
|
||||
public class BenefitItem
|
||||
{
|
||||
public int BenefitItemId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string Material { get; set; }
|
||||
|
||||
public GameSalesPackage SalesPackage { get; set; }
|
||||
}
|
||||
}
|
11
Website/LOC.Core/Model/Server/PvpServer/Clan/Alliance.cs
Normal file
11
Website/LOC.Core/Model/Server/PvpServer/Clan/Alliance.cs
Normal file
@ -0,0 +1,11 @@
|
||||
namespace LOC.Core.Model.Server.PvpServer.Clan
|
||||
{
|
||||
public class Alliance
|
||||
{
|
||||
public int AllianceId { get; set; }
|
||||
|
||||
public Clan Clan { get; set; }
|
||||
|
||||
public bool Trusted { get; set; }
|
||||
}
|
||||
}
|
26
Website/LOC.Core/Model/Server/PvpServer/Clan/Clan.cs
Normal file
26
Website/LOC.Core/Model/Server/PvpServer/Clan/Clan.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace LOC.Core.Model.Server.PvpServer.Clan
|
||||
{
|
||||
using Account;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class Clan
|
||||
{
|
||||
public int ClanId { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Description { get; set; }
|
||||
public int Power { get; set; }
|
||||
public string Home { get; set; }
|
||||
public bool Admin { get; set; }
|
||||
public long DateCreated { get; set; }
|
||||
public long LastTimeOnline { get; set; }
|
||||
|
||||
public string Generator { get; set; }
|
||||
public int GeneratorStock { get; set; }
|
||||
public long GeneratorTime { get; set; }
|
||||
|
||||
public List<Alliance> Alliances { get; set; }
|
||||
public List<War> Wars { get; set; }
|
||||
public List<Territory> Territories { get; set; }
|
||||
public List<Account> Members { get; set; }
|
||||
}
|
||||
}
|
8
Website/LOC.Core/Model/Server/PvpServer/Clan/ClanRole.cs
Normal file
8
Website/LOC.Core/Model/Server/PvpServer/Clan/ClanRole.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace LOC.Core.Model.Server.PvpServer.Clan
|
||||
{
|
||||
public class ClanRole
|
||||
{
|
||||
public int ClanRoleId { get; set; }
|
||||
public string Name { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Model/Server/PvpServer/Clan/Territory.cs
Normal file
15
Website/LOC.Core/Model/Server/PvpServer/Clan/Territory.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.Server.PvpServer.Clan
|
||||
{
|
||||
public class Territory
|
||||
{
|
||||
public int TerritoryId { get; set; }
|
||||
|
||||
public virtual Clan Clan { get; set; }
|
||||
|
||||
public string ServerName { get; set; }
|
||||
|
||||
public string Chunk { get; set; }
|
||||
|
||||
public bool Safe { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Model/Server/PvpServer/Clan/War.cs
Normal file
15
Website/LOC.Core/Model/Server/PvpServer/Clan/War.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.Server.PvpServer.Clan
|
||||
{
|
||||
public class War
|
||||
{
|
||||
public int WarId { get; set; }
|
||||
|
||||
public Clan Clan { get; set; }
|
||||
|
||||
public int Dominance { get; set; }
|
||||
|
||||
public bool Ended { get; set; }
|
||||
|
||||
public long Cooldown { get; set; }
|
||||
}
|
||||
}
|
75
Website/LOC.Core/Model/Server/PvpServer/CustomBuild.cs
Normal file
75
Website/LOC.Core/Model/Server/PvpServer/CustomBuild.cs
Normal file
@ -0,0 +1,75 @@
|
||||
namespace LOC.Core.Model.Server.PvpServer
|
||||
{
|
||||
public class CustomBuild
|
||||
{
|
||||
public int CustomBuildId { get; set; }
|
||||
|
||||
public Account.Account Account { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public bool Active { get; set; }
|
||||
|
||||
public int CustomBuildNumber { get; set; }
|
||||
|
||||
public string PvpClass { get; set; }
|
||||
|
||||
public string SwordSkill { get; set; }
|
||||
public int SwordSkillLevel { get; set; }
|
||||
|
||||
public string AxeSkill { get; set; }
|
||||
public int AxeSkillLevel { get; set; }
|
||||
|
||||
public string BowSkill { get; set; }
|
||||
public int BowSkillLevel { get; set; }
|
||||
|
||||
public string ClassPassiveASkill { get; set; }
|
||||
public int ClassPassiveASkillLevel { get; set; }
|
||||
|
||||
public string ClassPassiveBSkill { get; set; }
|
||||
public int ClassPassiveBSkillLevel { get; set; }
|
||||
|
||||
public string GlobalPassiveSkill { get; set; }
|
||||
public int GlobalPassiveSkillLevel { get; set; }
|
||||
|
||||
public int SkillTokens { get; set; }
|
||||
|
||||
public int ItemTokens { get; set; }
|
||||
|
||||
public string Slot1Name { get; set; }
|
||||
public string Slot1Material { get; set; }
|
||||
public int Slot1Amount { get; set; }
|
||||
|
||||
public string Slot2Name { get; set; }
|
||||
public string Slot2Material { get; set; }
|
||||
public int Slot2Amount { get; set; }
|
||||
|
||||
public string Slot3Name { get; set; }
|
||||
public string Slot3Material { get; set; }
|
||||
public int Slot3Amount { get; set; }
|
||||
|
||||
public string Slot4Name { get; set; }
|
||||
public string Slot4Material { get; set; }
|
||||
public int Slot4Amount { get; set; }
|
||||
|
||||
public string Slot5Name { get; set; }
|
||||
public string Slot5Material { get; set; }
|
||||
public int Slot5Amount { get; set; }
|
||||
|
||||
public string Slot6Name { get; set; }
|
||||
public string Slot6Material { get; set; }
|
||||
public int Slot6Amount { get; set; }
|
||||
|
||||
public string Slot7Name { get; set; }
|
||||
public string Slot7Material { get; set; }
|
||||
public int Slot7Amount { get; set; }
|
||||
|
||||
public string Slot8Name { get; set; }
|
||||
public string Slot8Material { get; set; }
|
||||
public int Slot8Amount { get; set; }
|
||||
|
||||
public string Slot9Name { get; set; }
|
||||
public string Slot9Material { get; set; }
|
||||
public int Slot9Amount { get; set; }
|
||||
}
|
||||
}
|
25
Website/LOC.Core/Model/Server/PvpServer/FieldBlock.cs
Normal file
25
Website/LOC.Core/Model/Server/PvpServer/FieldBlock.cs
Normal file
@ -0,0 +1,25 @@
|
||||
namespace LOC.Core.Model.Server.PvpServer
|
||||
{
|
||||
public class FieldBlock
|
||||
{
|
||||
public int FieldBlockId { get; set; }
|
||||
|
||||
public string Server { get; set; }
|
||||
|
||||
public string Location { get; set; }
|
||||
|
||||
public int BlockId { get; set; }
|
||||
|
||||
public byte BlockData { get; set; }
|
||||
|
||||
public int EmptyId { get; set; }
|
||||
|
||||
public byte EmptyData { get; set; }
|
||||
|
||||
public int StockMax { get; set; }
|
||||
|
||||
public double StockRegenTime { get; set; }
|
||||
|
||||
public string Loot { get; set; }
|
||||
}
|
||||
}
|
23
Website/LOC.Core/Model/Server/PvpServer/FieldMonster.cs
Normal file
23
Website/LOC.Core/Model/Server/PvpServer/FieldMonster.cs
Normal file
@ -0,0 +1,23 @@
|
||||
namespace LOC.Core.Model.Server.PvpServer
|
||||
{
|
||||
public class FieldMonster
|
||||
{
|
||||
public int FieldMonsterId { get; set; }
|
||||
|
||||
public string Server { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string Type { get; set; }
|
||||
|
||||
public int MobMax { get; set; }
|
||||
|
||||
public double MobRate { get; set; }
|
||||
|
||||
public string Centre { get; set; }
|
||||
|
||||
public int Radius { get; set; }
|
||||
|
||||
public int Height { get; set; }
|
||||
}
|
||||
}
|
11
Website/LOC.Core/Model/Server/PvpServer/FieldOre.cs
Normal file
11
Website/LOC.Core/Model/Server/PvpServer/FieldOre.cs
Normal file
@ -0,0 +1,11 @@
|
||||
namespace LOC.Core.Model.Server.PvpServer
|
||||
{
|
||||
public class FieldOre
|
||||
{
|
||||
public int FieldOreId { get; set; }
|
||||
|
||||
public string Server { get; set; }
|
||||
|
||||
public string Location { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Model/Server/PvpServer/FishCatch.cs
Normal file
15
Website/LOC.Core/Model/Server/PvpServer/FishCatch.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.Server.PvpServer
|
||||
{
|
||||
public class FishCatch
|
||||
{
|
||||
public int FishCatchId { get; set; }
|
||||
|
||||
public string Owner { get; set; }
|
||||
|
||||
public decimal Size { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public virtual Account.Account Catcher { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Model/Server/PvpServer/Item.cs
Normal file
15
Website/LOC.Core/Model/Server/PvpServer/Item.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.PvpServer
|
||||
{
|
||||
using Sales;
|
||||
|
||||
public class Item
|
||||
{
|
||||
public int ItemId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string Material { get; set; }
|
||||
|
||||
public GameSalesPackage SalesPackage { get; set; }
|
||||
}
|
||||
}
|
13
Website/LOC.Core/Model/Server/PvpServer/PvpClass.cs
Normal file
13
Website/LOC.Core/Model/Server/PvpServer/PvpClass.cs
Normal file
@ -0,0 +1,13 @@
|
||||
namespace LOC.Core.Model.PvpServer
|
||||
{
|
||||
using Sales;
|
||||
|
||||
public class PvpClass
|
||||
{
|
||||
public int PvpClassId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public GameSalesPackage SalesPackage { get; set; }
|
||||
}
|
||||
}
|
17
Website/LOC.Core/Model/Server/PvpServer/Skill.cs
Normal file
17
Website/LOC.Core/Model/Server/PvpServer/Skill.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace LOC.Core.Model.PvpServer
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using Sales;
|
||||
using Server.PvpServer;
|
||||
|
||||
public class Skill
|
||||
{
|
||||
public int SkillId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public int Level { get; set; }
|
||||
|
||||
public GameSalesPackage SalesPackage { get; set; }
|
||||
}
|
||||
}
|
13
Website/LOC.Core/Model/Server/PvpServer/Weapon.cs
Normal file
13
Website/LOC.Core/Model/Server/PvpServer/Weapon.cs
Normal file
@ -0,0 +1,13 @@
|
||||
namespace LOC.Core.Model.PvpServer
|
||||
{
|
||||
using Sales;
|
||||
|
||||
public class Weapon
|
||||
{
|
||||
public int WeaponId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public GameSalesPackage SalesPackage { get; set; }
|
||||
}
|
||||
}
|
17
Website/LOC.Core/Model/Server/Server.cs
Normal file
17
Website/LOC.Core/Model/Server/Server.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace LOC.Core.Model.GameServer
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class Server
|
||||
{
|
||||
public int ServerId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string ConnectionAddress { get; set; }
|
||||
|
||||
public int PlayerLimit { get; set; }
|
||||
|
||||
public List<ServerHistory> History { get; set; }
|
||||
}
|
||||
}
|
19
Website/LOC.Core/Model/Server/ServerHistory.cs
Normal file
19
Website/LOC.Core/Model/Server/ServerHistory.cs
Normal file
@ -0,0 +1,19 @@
|
||||
namespace LOC.Core.Model.GameServer
|
||||
{
|
||||
using Core.GameServer;
|
||||
|
||||
public class ServerHistory
|
||||
{
|
||||
public int ServerHistoryId { get; set; }
|
||||
|
||||
public int ServerId { get; set; }
|
||||
|
||||
public ServerStatus Status { get; set; }
|
||||
|
||||
public long Time { get; set; }
|
||||
|
||||
public double TicksPerSecond { get; set; }
|
||||
|
||||
public long MemoryUsage { get; set; }
|
||||
}
|
||||
}
|
9
Website/LOC.Core/Model/Server/ServerStatus.cs
Normal file
9
Website/LOC.Core/Model/Server/ServerStatus.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace LOC.Core.GameServer
|
||||
{
|
||||
public class ServerStatus
|
||||
{
|
||||
public int ServerStatusId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Model/Server/ServerUpdate.cs
Normal file
15
Website/LOC.Core/Model/Server/ServerUpdate.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Model.GameServer
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using Tokens.Client;
|
||||
|
||||
public class ServerUpdate
|
||||
{
|
||||
public ServerUpdate()
|
||||
{
|
||||
ClientTokens = new List<ClientToken>();
|
||||
}
|
||||
|
||||
public List<ClientToken> ClientTokens { get; set; }
|
||||
}
|
||||
}
|
36
Website/LOC.Core/Properties/AssemblyInfo.cs
Normal file
36
Website/LOC.Core/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("LOC.Core.Data")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Windows User")]
|
||||
[assembly: AssemblyProduct("LOC.Core.Data")]
|
||||
[assembly: AssemblyCopyright("Copyright © Windows User 2012")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("784dcbf3-4395-418c-9987-d2905e0f3fdf")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
10
Website/LOC.Core/PunishmentType.cs
Normal file
10
Website/LOC.Core/PunishmentType.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace LOC.Core
|
||||
{
|
||||
public enum PunishmentType
|
||||
{
|
||||
Mute,
|
||||
Kick,
|
||||
Ban,
|
||||
DisabledQueue
|
||||
}
|
||||
}
|
13
Website/LOC.Core/SearchConf.cs
Normal file
13
Website/LOC.Core/SearchConf.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace LOC.Core
|
||||
{
|
||||
public class SearchConf
|
||||
{
|
||||
public int IdIndex { get; set; }
|
||||
public int Count { get; set; }
|
||||
}
|
||||
}
|
14
Website/LOC.Core/TimeUtil.cs
Normal file
14
Website/LOC.Core/TimeUtil.cs
Normal file
@ -0,0 +1,14 @@
|
||||
namespace LOC.Core
|
||||
{
|
||||
using System;
|
||||
|
||||
public static class TimeUtil
|
||||
{
|
||||
public static double GetCurrentMilliseconds()
|
||||
{
|
||||
var staticDate = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
|
||||
var timeSpan = DateTime.UtcNow - staticDate;
|
||||
return timeSpan.TotalMilliseconds;
|
||||
}
|
||||
}
|
||||
}
|
14
Website/LOC.Core/Tokens/AccountBatchToken.cs
Normal file
14
Website/LOC.Core/Tokens/AccountBatchToken.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace LOC.Core.Tokens
|
||||
{
|
||||
public class AccountBatchToken
|
||||
{
|
||||
public int Start { get; set; }
|
||||
|
||||
public int End { get; set; }
|
||||
}
|
||||
}
|
14
Website/LOC.Core/Tokens/AccountNameToken.cs
Normal file
14
Website/LOC.Core/Tokens/AccountNameToken.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace LOC.Core.Tokens
|
||||
{
|
||||
public class AccountNameToken
|
||||
{
|
||||
public string Name { get; set; }
|
||||
|
||||
public string UUID { get; set; }
|
||||
}
|
||||
}
|
14
Website/LOC.Core/Tokens/AccountTask.cs
Normal file
14
Website/LOC.Core/Tokens/AccountTask.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace LOC.Core.Tokens
|
||||
{
|
||||
public class AccountTask
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string Task { get; set; }
|
||||
public string UUID { get; set; }
|
||||
}
|
||||
}
|
24
Website/LOC.Core/Tokens/Clan/AllianceToken.cs
Normal file
24
Website/LOC.Core/Tokens/Clan/AllianceToken.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace LOC.Core.Tokens.Clan
|
||||
{
|
||||
using Model.Server.PvpServer.Clan;
|
||||
|
||||
public class AllianceToken
|
||||
{
|
||||
public AllianceToken()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AllianceToken(Alliance alliance)
|
||||
{
|
||||
ClanId = alliance.Clan.ClanId;
|
||||
ClanName = alliance.Clan.Name;
|
||||
Trusted = alliance.Trusted;
|
||||
}
|
||||
|
||||
public int ClanId { get; set; }
|
||||
public string ClanName { get; set; }
|
||||
|
||||
public bool Trusted { get; set; }
|
||||
}
|
||||
}
|
20
Website/LOC.Core/Tokens/Clan/ClanGeneratorToken.cs
Normal file
20
Website/LOC.Core/Tokens/Clan/ClanGeneratorToken.cs
Normal file
@ -0,0 +1,20 @@
|
||||
namespace LOC.Core.Tokens.Clan
|
||||
{
|
||||
public class ClanGeneratorToken
|
||||
{
|
||||
public ClanGeneratorToken() { }
|
||||
|
||||
public ClanGeneratorToken(string name, string generator, int generatorStock, long generatorTime)
|
||||
{
|
||||
Name = name;
|
||||
Location = generator;
|
||||
Stock = generatorStock;
|
||||
Time = generatorTime;
|
||||
}
|
||||
|
||||
public string Name { get; set; }
|
||||
public string Location { get; set; }
|
||||
public int Stock { get; set; }
|
||||
public long Time { get; set; }
|
||||
}
|
||||
}
|
26
Website/LOC.Core/Tokens/Clan/ClanMemberToken.cs
Normal file
26
Website/LOC.Core/Tokens/Clan/ClanMemberToken.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace LOC.Core.Tokens.Clan
|
||||
{
|
||||
using Model.Account;
|
||||
using Model.Server.PvpServer.Clan;
|
||||
|
||||
public class ClanMemberToken
|
||||
{
|
||||
public ClanMemberToken()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public ClanMemberToken(Account account)
|
||||
{
|
||||
AccountId = account.AccountId;
|
||||
Name = account.Name;
|
||||
ClanRole = account.ClanRole;
|
||||
}
|
||||
|
||||
public int AccountId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public ClanRole ClanRole { get; set; }
|
||||
}
|
||||
}
|
27
Website/LOC.Core/Tokens/Clan/ClanTerritoryToken.cs
Normal file
27
Website/LOC.Core/Tokens/Clan/ClanTerritoryToken.cs
Normal file
@ -0,0 +1,27 @@
|
||||
namespace LOC.Core.Tokens.Clan
|
||||
{
|
||||
using Model.Server.PvpServer.Clan;
|
||||
|
||||
public class ClanTerritoryToken
|
||||
{
|
||||
public ClanTerritoryToken()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public ClanTerritoryToken(Territory territory)
|
||||
{
|
||||
ClanId = territory.Clan.ClanId;
|
||||
ClanName = territory.Clan.Name;
|
||||
ServerName = territory.ServerName;
|
||||
Chunk = territory.Chunk;
|
||||
Safe = territory.Safe;
|
||||
}
|
||||
|
||||
public int ClanId { get; set; }
|
||||
public string ClanName { get; set; }
|
||||
public string ServerName { get; set; }
|
||||
public string Chunk { get; set; }
|
||||
public bool Safe { get; set; }
|
||||
}
|
||||
}
|
66
Website/LOC.Core/Tokens/Clan/ClanToken.cs
Normal file
66
Website/LOC.Core/Tokens/Clan/ClanToken.cs
Normal file
@ -0,0 +1,66 @@
|
||||
namespace LOC.Core.Tokens.Clan
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using Model.Server.PvpServer.Clan;
|
||||
|
||||
public class ClanToken
|
||||
{
|
||||
public ClanToken()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public ClanToken(Clan clan)
|
||||
{
|
||||
ClanId = clan.ClanId;
|
||||
Name = clan.Name;
|
||||
Description = clan.Description;
|
||||
Power = clan.Power;
|
||||
Home = clan.Home;
|
||||
Admin = clan.Admin;
|
||||
DateCreated = clan.DateCreated;
|
||||
LastTimeOnline = clan.LastTimeOnline;
|
||||
|
||||
Generator = new ClanGeneratorToken(Name, clan.Generator, clan.GeneratorStock, clan.GeneratorTime);
|
||||
|
||||
Members = new List<ClanMemberToken>();
|
||||
foreach (var member in clan.Members)
|
||||
{
|
||||
Members.Add(new ClanMemberToken(member));
|
||||
}
|
||||
|
||||
Alliances = new List<AllianceToken>();
|
||||
foreach (var alliance in clan.Alliances)
|
||||
{
|
||||
Alliances.Add(new AllianceToken(alliance));
|
||||
}
|
||||
|
||||
Wars = new List<WarToken>();
|
||||
foreach (var war in clan.Wars)
|
||||
{
|
||||
Wars.Add(new WarToken(war));
|
||||
}
|
||||
|
||||
Territories = new List<ClanTerritoryToken>();
|
||||
foreach (var territory in clan.Territories)
|
||||
{
|
||||
Territories.Add(new ClanTerritoryToken(territory));
|
||||
}
|
||||
}
|
||||
|
||||
public int ClanId { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Description { get; set; }
|
||||
public int Power { get; set; }
|
||||
public string Home { get; set; }
|
||||
public bool Admin { get; set; }
|
||||
public long DateCreated { get; set; }
|
||||
public long LastTimeOnline { get; set; }
|
||||
|
||||
public ClanGeneratorToken Generator { get; set; }
|
||||
public List<ClanMemberToken> Members { get; set; }
|
||||
public List<ClanTerritoryToken> Territories { get; set; }
|
||||
public List<AllianceToken> Alliances;
|
||||
public List<WarToken> Wars;
|
||||
}
|
||||
}
|
9
Website/LOC.Core/Tokens/Clan/ClanWarRechargeToken.cs
Normal file
9
Website/LOC.Core/Tokens/Clan/ClanWarRechargeToken.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace LOC.Core.Tokens.Clan
|
||||
{
|
||||
public class ClanWarRechargeToken
|
||||
{
|
||||
public int ClanId { get; set; }
|
||||
public string ClanName { get; set; }
|
||||
public long Recharge { get; set; }
|
||||
}
|
||||
}
|
28
Website/LOC.Core/Tokens/Clan/WarToken.cs
Normal file
28
Website/LOC.Core/Tokens/Clan/WarToken.cs
Normal file
@ -0,0 +1,28 @@
|
||||
namespace LOC.Core.Tokens.Clan
|
||||
{
|
||||
using Model.Server.PvpServer.Clan;
|
||||
|
||||
public class WarToken
|
||||
{
|
||||
public WarToken()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public WarToken(War war)
|
||||
{
|
||||
ClanId = war.Clan.ClanId;
|
||||
ClanName = war.Clan.Name;
|
||||
Dominance = war.Dominance;
|
||||
Ended = war.Ended;
|
||||
Cooldown = war.Cooldown;
|
||||
}
|
||||
|
||||
public int ClanId { get; set; }
|
||||
public string ClanName { get; set; }
|
||||
|
||||
public int Dominance { get; set; }
|
||||
public bool Ended { get; set; }
|
||||
public long Cooldown { get; set; }
|
||||
}
|
||||
}
|
37
Website/LOC.Core/Tokens/Client/AccountToken.cs
Normal file
37
Website/LOC.Core/Tokens/Client/AccountToken.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System.Collections.Generic;
|
||||
using LOC.Core.Model.Account;
|
||||
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
public class AccountToken
|
||||
{
|
||||
public AccountToken()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AccountToken(Account account)
|
||||
{
|
||||
LastLogin = account.LastLogin;
|
||||
|
||||
IpAddresses = new Collection<string>();
|
||||
MacAddresses = new Collection<string>();
|
||||
IpAliases = new Collection<string>();
|
||||
MacAliases = new Collection<string>();
|
||||
|
||||
account.IpAddresses = new List<LoginAddress>();
|
||||
account.MacAddresses = new List<MacAddress>();
|
||||
}
|
||||
|
||||
public long TotalPlayingTime { get; set; }
|
||||
public long LastLogin { get; set; }
|
||||
public int LoginCount { get; set; }
|
||||
|
||||
public Collection<string> IpAddresses { get; set; }
|
||||
public Collection<string> MacAddresses { get; set; }
|
||||
public Collection<string> IpAliases { get; set; }
|
||||
public Collection<string> MacAliases { get; set; }
|
||||
}
|
||||
}
|
26
Website/LOC.Core/Tokens/Client/AccountTransactionToken.cs
Normal file
26
Website/LOC.Core/Tokens/Client/AccountTransactionToken.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
public class AccountTransactionToken
|
||||
{
|
||||
public long Date { get; set; }
|
||||
|
||||
public string SalesPackageName { get; set; }
|
||||
|
||||
public int Gems { get; set; }
|
||||
|
||||
public int Coins { get; set; }
|
||||
|
||||
public AccountTransactionToken(Model.Sales.AccountTransaction transaction)
|
||||
{
|
||||
SalesPackageName = transaction.SalesPackageName;
|
||||
Date = transaction.Date;
|
||||
Gems = transaction.Gems;
|
||||
Coins = transaction.Coins;
|
||||
}
|
||||
}
|
||||
}
|
8
Website/LOC.Core/Tokens/Client/ClientClanToken.cs
Normal file
8
Website/LOC.Core/Tokens/Client/ClientClanToken.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
public class ClientClanToken
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Role { get; set; }
|
||||
}
|
||||
}
|
10
Website/LOC.Core/Tokens/Client/ClientIgnoreToken.cs
Normal file
10
Website/LOC.Core/Tokens/Client/ClientIgnoreToken.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
public class ClientIgnoreToken
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string IgnoredPlayer { get; set; }
|
||||
}
|
||||
}
|
136
Website/LOC.Core/Tokens/Client/ClientToken.cs
Normal file
136
Website/LOC.Core/Tokens/Client/ClientToken.cs
Normal file
@ -0,0 +1,136 @@
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Model.Account;
|
||||
using Model.Sales;
|
||||
using Model.Server.PvpServer;
|
||||
|
||||
public class ClientToken
|
||||
{
|
||||
public ClientToken()
|
||||
{
|
||||
}
|
||||
|
||||
public ClientToken(Account account)
|
||||
{
|
||||
AccountId = account.AccountId;
|
||||
|
||||
FilterChat = account.FilterChat;
|
||||
Name = account.Name;
|
||||
Uuid = account.Uuid;
|
||||
Rank = account.Rank.Name;
|
||||
RankPerm = account.RankPerm;
|
||||
RankExpire = account.RankExpire.ToShortDateString();
|
||||
|
||||
Time = (long)TimeUtil.GetCurrentMilliseconds();
|
||||
|
||||
EconomyBalance = account.EconomyBalance;
|
||||
|
||||
FishTokens = new List<FishToken>();
|
||||
|
||||
if (account.FishCatches != null)
|
||||
{
|
||||
foreach (var fishCatch in account.FishCatches)
|
||||
{
|
||||
FishTokens.Add(new FishToken(fishCatch));
|
||||
}
|
||||
}
|
||||
|
||||
AccountToken = new AccountToken(account);
|
||||
DonorToken = new DonorToken
|
||||
{
|
||||
Gems = account.Gems,
|
||||
Coins = account.Coins,
|
||||
Donated = account.Donated,
|
||||
SalesPackages = new List<int>(),
|
||||
UnknownSalesPackages = new List<string>(),
|
||||
Transactions = new List<AccountTransactionToken>(),
|
||||
CoinRewards = new List<CoinTransactionToken>(),
|
||||
CustomBuilds = new List<CustomBuildToken>(),
|
||||
Pets = new List<PetToken>(),
|
||||
PetNameTagCount = account.PetNameTagCount
|
||||
};
|
||||
|
||||
if (account.Clan != null)
|
||||
{
|
||||
ClanToken = new ClientClanToken
|
||||
{
|
||||
Name = account.Clan.Name,
|
||||
Role = account.ClanRole.Name
|
||||
};
|
||||
}
|
||||
|
||||
if (account.IgnoredPlayers == null)
|
||||
account.IgnoredPlayers = new List<string>();
|
||||
|
||||
IgnoredPlayers = account.IgnoredPlayers;
|
||||
|
||||
if (account.PvpTransactions == null)
|
||||
account.PvpTransactions = new List<GameTransaction>();
|
||||
|
||||
foreach (var transaction in account.PvpTransactions)
|
||||
{
|
||||
DonorToken.SalesPackages.Add(transaction.GameSalesPackageId);
|
||||
}
|
||||
|
||||
if (account.AccountTransactions == null)
|
||||
account.AccountTransactions = new List<AccountTransaction>();
|
||||
|
||||
foreach (var transaction in account.AccountTransactions)
|
||||
{
|
||||
DonorToken.UnknownSalesPackages.Add(transaction.SalesPackageName);
|
||||
DonorToken.Transactions.Add(new AccountTransactionToken(transaction));
|
||||
}
|
||||
|
||||
if (account.CustomBuilds == null)
|
||||
account.CustomBuilds = new List<CustomBuild>();
|
||||
|
||||
foreach (var customBuild in account.CustomBuilds)
|
||||
{
|
||||
DonorToken.CustomBuilds.Add(new CustomBuildToken(customBuild));
|
||||
}
|
||||
|
||||
if (account.Pets == null)
|
||||
account.Pets = new List<OwnedPet>();
|
||||
|
||||
foreach (var pet in account.Pets)
|
||||
{
|
||||
DonorToken.Pets.Add(new PetToken { PetType = pet.PetType, PetName = pet.PetName });
|
||||
}
|
||||
|
||||
if (account.Punishments == null)
|
||||
account.Punishments = new List<Punishment>();
|
||||
|
||||
Punishments = account.Punishments;
|
||||
}
|
||||
|
||||
public int AccountId { get; set; }
|
||||
|
||||
public bool FilterChat { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string Uuid { get; set; }
|
||||
|
||||
public string Rank { get; set; }
|
||||
|
||||
public bool RankPerm { get; set; }
|
||||
|
||||
public string RankExpire { get; set; }
|
||||
|
||||
public long Time { get; set; }
|
||||
|
||||
public int EconomyBalance { get; set; }
|
||||
|
||||
public List<Punishment> Punishments { get; set; }
|
||||
|
||||
public List<FishToken> FishTokens;
|
||||
|
||||
public List<string> IgnoredPlayers { get; set; }
|
||||
|
||||
public AccountToken AccountToken;
|
||||
public DonorToken DonorToken;
|
||||
public ClientClanToken ClanToken;
|
||||
}
|
||||
}
|
23
Website/LOC.Core/Tokens/Client/CoinTransactionToken.cs
Normal file
23
Website/LOC.Core/Tokens/Client/CoinTransactionToken.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
public class CoinTransactionToken
|
||||
{
|
||||
public long Date { get; set; }
|
||||
|
||||
public int Amount { get; set; }
|
||||
|
||||
public string Source { get; set; }
|
||||
|
||||
public CoinTransactionToken(Model.Sales.CoinTransaction transaction)
|
||||
{
|
||||
Amount = transaction.Amount;
|
||||
Date = transaction.Date;
|
||||
Source = transaction.Source;
|
||||
}
|
||||
}
|
||||
}
|
165
Website/LOC.Core/Tokens/Client/CustomBuildToken.cs
Normal file
165
Website/LOC.Core/Tokens/Client/CustomBuildToken.cs
Normal file
@ -0,0 +1,165 @@
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using Model.Server.PvpServer;
|
||||
|
||||
public class CustomBuildToken
|
||||
{
|
||||
public CustomBuildToken() { }
|
||||
|
||||
public CustomBuildToken(CustomBuild customBuild)
|
||||
{
|
||||
CustomBuildId = customBuild.CustomBuildId;
|
||||
Name = customBuild.Name;
|
||||
Active = customBuild.Active;
|
||||
CustomBuildNumber = customBuild.CustomBuildNumber;
|
||||
PvpClass = customBuild.PvpClass;
|
||||
|
||||
SwordSkill = customBuild.SwordSkill;
|
||||
SwordSkillLevel = customBuild.SwordSkillLevel;
|
||||
|
||||
AxeSkill = customBuild.AxeSkill;
|
||||
AxeSkillLevel = customBuild.AxeSkillLevel;
|
||||
|
||||
BowSkill = customBuild.BowSkill;
|
||||
BowSkillLevel = customBuild.BowSkillLevel;
|
||||
|
||||
ClassPassiveASkill = customBuild.ClassPassiveASkill;
|
||||
ClassPassiveASkillLevel = customBuild.ClassPassiveASkillLevel;
|
||||
|
||||
ClassPassiveBSkill = customBuild.ClassPassiveBSkill;
|
||||
ClassPassiveBSkillLevel = customBuild.ClassPassiveBSkillLevel;
|
||||
|
||||
GlobalPassiveSkill = customBuild.GlobalPassiveSkill;
|
||||
GlobalPassiveSkillLevel = customBuild.GlobalPassiveSkillLevel;
|
||||
|
||||
SkillTokens = customBuild.SkillTokens;
|
||||
ItemTokens = customBuild.ItemTokens;
|
||||
|
||||
Slots = new List<SlotToken>();
|
||||
|
||||
Slots.Add(new SlotToken { Material = customBuild.Slot1Material, Name = customBuild.Slot1Name, Amount = customBuild.Slot1Amount });
|
||||
Slots.Add(new SlotToken { Material = customBuild.Slot2Material, Name = customBuild.Slot2Name, Amount = customBuild.Slot2Amount });
|
||||
Slots.Add(new SlotToken { Material = customBuild.Slot3Material, Name = customBuild.Slot3Name, Amount = customBuild.Slot3Amount });
|
||||
Slots.Add(new SlotToken { Material = customBuild.Slot4Material, Name = customBuild.Slot4Name, Amount = customBuild.Slot4Amount });
|
||||
Slots.Add(new SlotToken { Material = customBuild.Slot5Material, Name = customBuild.Slot5Name, Amount = customBuild.Slot5Amount });
|
||||
Slots.Add(new SlotToken { Material = customBuild.Slot6Material, Name = customBuild.Slot6Name, Amount = customBuild.Slot6Amount });
|
||||
Slots.Add(new SlotToken { Material = customBuild.Slot7Material, Name = customBuild.Slot7Name, Amount = customBuild.Slot7Amount });
|
||||
Slots.Add(new SlotToken { Material = customBuild.Slot8Material, Name = customBuild.Slot8Name, Amount = customBuild.Slot8Amount });
|
||||
Slots.Add(new SlotToken { Material = customBuild.Slot9Material, Name = customBuild.Slot9Name, Amount = customBuild.Slot9Amount });
|
||||
}
|
||||
|
||||
public int CustomBuildId { get; set; }
|
||||
|
||||
public string PlayerName { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public bool Active { get; set; }
|
||||
|
||||
public int CustomBuildNumber { get; set; }
|
||||
|
||||
public string PvpClass { get; set; }
|
||||
|
||||
public string SwordSkill { get; set; }
|
||||
public int SwordSkillLevel { get; set; }
|
||||
|
||||
public string AxeSkill { get; set; }
|
||||
public int AxeSkillLevel { get; set; }
|
||||
|
||||
public string BowSkill { get; set; }
|
||||
public int BowSkillLevel { get; set; }
|
||||
|
||||
public string ClassPassiveASkill { get; set; }
|
||||
public int ClassPassiveASkillLevel { get; set; }
|
||||
|
||||
public string ClassPassiveBSkill { get; set; }
|
||||
public int ClassPassiveBSkillLevel { get; set; }
|
||||
|
||||
public string GlobalPassiveSkill { get; set; }
|
||||
public int GlobalPassiveSkillLevel { get; set; }
|
||||
|
||||
public List<SlotToken> Slots { get; set; }
|
||||
|
||||
public int SkillTokens { get; set; }
|
||||
|
||||
public int ItemTokens { get; set; }
|
||||
|
||||
public CustomBuild GetCustomBuild()
|
||||
{
|
||||
var customBuild = new CustomBuild();
|
||||
|
||||
UpdateCustomBuild(customBuild);
|
||||
|
||||
return customBuild;
|
||||
}
|
||||
|
||||
public void UpdateCustomBuild(CustomBuild customBuild)
|
||||
{
|
||||
customBuild.Name = Name;
|
||||
customBuild.Active = Active;
|
||||
customBuild.CustomBuildNumber = CustomBuildNumber;
|
||||
customBuild.PvpClass = PvpClass;
|
||||
|
||||
customBuild.SwordSkill = SwordSkill;
|
||||
customBuild.SwordSkillLevel = SwordSkillLevel;
|
||||
customBuild.AxeSkill = AxeSkill;
|
||||
customBuild.AxeSkillLevel = AxeSkillLevel;
|
||||
customBuild.BowSkill = BowSkill;
|
||||
customBuild.BowSkillLevel = BowSkillLevel;
|
||||
|
||||
customBuild.ClassPassiveASkill = ClassPassiveASkill;
|
||||
customBuild.ClassPassiveASkillLevel = ClassPassiveASkillLevel;
|
||||
|
||||
customBuild.ClassPassiveBSkill = ClassPassiveBSkill;
|
||||
customBuild.ClassPassiveBSkillLevel = ClassPassiveBSkillLevel;
|
||||
|
||||
customBuild.GlobalPassiveSkill = GlobalPassiveSkill;
|
||||
customBuild.GlobalPassiveSkillLevel = GlobalPassiveSkillLevel;
|
||||
|
||||
customBuild.ItemTokens = ItemTokens;
|
||||
customBuild.SkillTokens = SkillTokens;
|
||||
|
||||
if (Slots != null && Slots.Count > 0)
|
||||
{
|
||||
var slots = Slots.ToArray();
|
||||
|
||||
customBuild.Slot1Name = slots[0].Name;
|
||||
customBuild.Slot1Material = slots[0].Material;
|
||||
customBuild.Slot1Amount = slots[0].Amount;
|
||||
|
||||
customBuild.Slot2Name = slots[1].Name;
|
||||
customBuild.Slot2Material = slots[1].Material;
|
||||
customBuild.Slot2Amount = slots[1].Amount;
|
||||
|
||||
customBuild.Slot3Name = slots[2].Name;
|
||||
customBuild.Slot3Material = slots[2].Material;
|
||||
customBuild.Slot3Amount = slots[2].Amount;
|
||||
|
||||
customBuild.Slot4Name = slots[3].Name;
|
||||
customBuild.Slot4Material = slots[3].Material;
|
||||
customBuild.Slot4Amount = slots[3].Amount;
|
||||
|
||||
customBuild.Slot5Name = slots[4].Name;
|
||||
customBuild.Slot5Material = slots[4].Material;
|
||||
customBuild.Slot5Amount = slots[4].Amount;
|
||||
|
||||
customBuild.Slot6Name = slots[5].Name;
|
||||
customBuild.Slot6Material = slots[5].Material;
|
||||
customBuild.Slot6Amount = slots[5].Amount;
|
||||
|
||||
customBuild.Slot7Name = slots[6].Name;
|
||||
customBuild.Slot7Material = slots[6].Material;
|
||||
customBuild.Slot7Amount = slots[6].Amount;
|
||||
|
||||
customBuild.Slot8Name = slots[7].Name;
|
||||
customBuild.Slot8Material = slots[7].Material;
|
||||
customBuild.Slot8Amount = slots[7].Amount;
|
||||
|
||||
customBuild.Slot9Name = slots[8].Name;
|
||||
customBuild.Slot9Material = slots[8].Material;
|
||||
customBuild.Slot9Amount = slots[8].Amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Website/LOC.Core/Tokens/Client/DamageToken.cs
Normal file
11
Website/LOC.Core/Tokens/Client/DamageToken.cs
Normal file
@ -0,0 +1,11 @@
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
public class DamageToken
|
||||
{
|
||||
public string Player { get; set; }
|
||||
|
||||
public string Source { get; set; }
|
||||
|
||||
public double Damage { get; set; }
|
||||
}
|
||||
}
|
11
Website/LOC.Core/Tokens/Client/DeathStatToken.cs
Normal file
11
Website/LOC.Core/Tokens/Client/DeathStatToken.cs
Normal file
@ -0,0 +1,11 @@
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class DeathStatToken
|
||||
{
|
||||
public PlayerSetupToken Killer { get; set; }
|
||||
public PlayerSetupToken Victim { get; set; }
|
||||
public List<PlayerSetupToken> Assistants { get; set; }
|
||||
}
|
||||
}
|
8
Website/LOC.Core/Tokens/Client/DonationBenefitToken.cs
Normal file
8
Website/LOC.Core/Tokens/Client/DonationBenefitToken.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
public class DonationBenefitToken
|
||||
{
|
||||
public string AccountName { get; set; }
|
||||
public int BenefitSalesPackageId { get; set; }
|
||||
}
|
||||
}
|
19
Website/LOC.Core/Tokens/Client/DonorToken.cs
Normal file
19
Website/LOC.Core/Tokens/Client/DonorToken.cs
Normal file
@ -0,0 +1,19 @@
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using LOC.Core.Model.Sales;
|
||||
|
||||
public class DonorToken
|
||||
{
|
||||
public int Gems { get; set; }
|
||||
public int Coins { get; set; }
|
||||
public bool Donated { get; set; }
|
||||
public List<int> SalesPackages { get; set; }
|
||||
public List<string> UnknownSalesPackages { get; set; }
|
||||
public List<AccountTransactionToken> Transactions { get; set; }
|
||||
public List<CoinTransactionToken> CoinRewards { get; set; }
|
||||
public List<CustomBuildToken> CustomBuilds { get; set; }
|
||||
public List<PetToken> Pets { get; set; }
|
||||
public int PetNameTagCount { get; set; }
|
||||
}
|
||||
}
|
22
Website/LOC.Core/Tokens/Client/FishToken.cs
Normal file
22
Website/LOC.Core/Tokens/Client/FishToken.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
using Model.Server.PvpServer;
|
||||
|
||||
public class FishToken
|
||||
{
|
||||
public FishToken() { }
|
||||
|
||||
public FishToken(FishCatch fishCatch)
|
||||
{
|
||||
Size = fishCatch.Size;
|
||||
Name = fishCatch.Name;
|
||||
Catcher = fishCatch.Catcher.Name;
|
||||
}
|
||||
|
||||
public decimal Size { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string Catcher { get; set; }
|
||||
}
|
||||
}
|
15
Website/LOC.Core/Tokens/Client/GemRewardToken.cs
Normal file
15
Website/LOC.Core/Tokens/Client/GemRewardToken.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace LOC.Core.Tokens.Client
|
||||
{
|
||||
public class GemRewardToken
|
||||
{
|
||||
public int OriginalBalance;
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string Source { get; set; }
|
||||
|
||||
public int Amount { get; set; }
|
||||
|
||||
public int Retries { get; set; }
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user