removed wineffect due to lack off schematics, added a cakewars 4 map!
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Maps/Cake Wars Standard/CakeWars4_Campgrounds.zip
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Maps/Cake Wars Standard/CakeWars4_Campgrounds.zip
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name: NanoGames
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main: mineplex.game.nano.NanoGames
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version: 0.1
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loadbefore: [MineplexAnticheat]
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#Created by Apache Maven 3.8.1
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version=dev-SNAPSHOT
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groupId=com.mineplex
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artifactId=mineplex-game-nano
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name: Hub
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main: mineplex.hub.Hub
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version: 0.1
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loadbefore: [MineplexAnticheat]
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#Created by Apache Maven 3.8.1
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version=dev-SNAPSHOT
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groupId=com.mineplex
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artifactId=mineplex-hub
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name: MapParser
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main: mineplex.mapparser.MapParser
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version: 1
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name: StaffServer
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main: mineplex.staffServer.StaffServer
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version: 0.1
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@ -34,7 +34,7 @@ public class WinEffectManager
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public void playWinEffect(Location loc)
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public void playWinEffect(Location loc)
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{
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{
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buildWinnerRoom(loc);
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//buildWinnerRoom(loc);
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UtilEnt.getAllInRadius(loc, 20).keySet().stream().filter(e-> !(e instanceof Player)).forEach(Entity::remove);
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UtilEnt.getAllInRadius(loc, 20).keySet().stream().filter(e-> !(e instanceof Player)).forEach(Entity::remove);
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_game.CreatureAllowOverride = true;
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_game.CreatureAllowOverride = true;
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for(Player p : UtilServer.getPlayers())
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for(Player p : UtilServer.getPlayers())
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@ -42,7 +42,7 @@ public class WinEffectManager
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Gadget g = _game.getArcadeManager().getCosmeticManager().getGadgetManager().getActive(p, GadgetType.ITEM);
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Gadget g = _game.getArcadeManager().getCosmeticManager().getGadgetManager().getActive(p, GadgetType.ITEM);
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if(g != null) g.disable(p);
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if(g != null) g.disable(p);
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}
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}
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playEffect();
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//playEffect();
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}
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}
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protected void buildWinnerRoom(Location loc)
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protected void buildWinnerRoom(Location loc)
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name: Arcade
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main: nautilus.game.arcade.Arcade
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version: 0.1
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loadbefore: [MineplexAnticheat]
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