use 32 chunks for opped players
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@ -34,7 +34,8 @@ public enum Lang {
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QUIT_MESSAGE("quit-message"),
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QUIT_MESSAGE("quit-message"),
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COMMAND_SPY_ENABLED("command-spy.toggled-on"),
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COMMAND_SPY_ENABLED("command-spy.toggled-on"),
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COMMAND_SPY_DISABLED("command-spy.toggled-off"),
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COMMAND_SPY_DISABLED("command-spy.toggled-off"),
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COMMAND_SPY_FORMAT("command-spy.format");
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COMMAND_SPY_FORMAT("command-spy.format"),
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RENDER_DISTANCE_MESSAGE("render-distance-message");
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/**
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/**
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* The path of the lang in the lang.yml file.
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* The path of the lang in the lang.yml file.
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@ -15,6 +15,8 @@ command-spy:
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toggled-on: "<prefix>Command spy is now <green>enabled"
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toggled-on: "<prefix>Command spy is now <green>enabled"
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toggled-off: "<prefix>Command spy is now <red>disabled"
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toggled-off: "<prefix>Command spy is now <red>disabled"
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render-distance-message: "<prefix>Your render distance is now set to <yellow>%distance%<white>, this is because you are opped."
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help-command:
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help-command:
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- "<prefix>Commands:"
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- "<prefix>Commands:"
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- "<yellow>/kill <gray>- <white>Kills you"
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- "<yellow>/kill <gray>- <white>Kills you"
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