Drop mcpc_buffer, use mc-ping-updated
This commit is contained in:
108
lib/ping.js
108
lib/ping.js
@ -1,100 +1,24 @@
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var net = require('net');
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var mcpe_ping = require('mcpe-ping');
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var mcpc = require('./mcpc_buffer');
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var mcpc_ping = require('mc-ping-updated');
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function pingMinecraftPC(host, port, timeout, callback) {
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var client = new net.Socket();
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var milliseconds = (new Date).getTime();
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client.setTimeout(timeout, function() {
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client.destroy();
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callback(new Error('timeout'), null);
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});
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client.connect(port, host, function() {
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// Write out handshake packet.
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var handshakeBuffer = mcpc.createBuffer();
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handshakeBuffer.writeVarInt(0);
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handshakeBuffer.writeVarInt(47);
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handshakeBuffer.writeString(host);
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handshakeBuffer.writeUShort(port);
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handshakeBuffer.writeVarInt(1);
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writePCBuffer(client, handshakeBuffer);
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// Write the set connection state packet, we should get the MOTD after this.
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var setModeBuffer = mcpc.createBuffer();
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setModeBuffer.writeVarInt(0);
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writePCBuffer(client, setModeBuffer);
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});
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var readingBuffer = new Buffer(0);
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client.on('data', function(data) {
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readingBuffer = Buffer.concat([readingBuffer, data]);
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var buffer = mcpc.createBuffer(readingBuffer);
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var length;
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try {
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length = buffer.readVarInt();
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} catch(err) {
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// The buffer isn't long enough yet, wait for more data!
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return;
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}
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// Make sure we have the data we need!
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if (readingBuffer.length < length - buffer.offset() ) {
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return;
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}
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// Read the packet ID, throw it away.
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buffer.readVarInt();
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try {
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var json = JSON.parse(buffer.readString());
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// Remap our JSON into our custom structure.
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var res = {
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players: json.players,
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version: json.version.protocol,
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latency: (new Date).getTime() - milliseconds
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};
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if (json.favicon) {
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res.favicon = json.favicon;
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}
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// We parsed it, send it along!
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callback(null, res);
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} catch (err) {
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// Our data is corrupt? Fail hard.
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callback(err, null);
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return;
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}
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// We're done here.
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client.destroy();
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});
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client.on('error', function(err) {
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callback(err, null);
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});
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}
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// Wraps our Buffer into another to fit the Minecraft protocol.
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function writePCBuffer(client, buffer) {
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var length = mcpc.createBuffer();
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length.writeVarInt(buffer.buffer().length);
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client.write(Buffer.concat([length.buffer(), buffer.buffer()]));
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mcpc_ping(host, port, function(err, res) {
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if (err) {
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callback(err, null);
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} else {
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// Remap our JSON into our custom structure.
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callback(null, {
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players: {
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online: res.players.online,
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max: res.players.max
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},
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version: res.version.protocol,
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latency: (new Date).getTime() - milliseconds
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});
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}
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}, timeout);
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}
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// This is a wrapper function for mcpe-ping, mainly used to convert the data structure of the result.
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