First commit, most of the backend system! :)
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96
lib/ping.js
Normal file
96
lib/ping.js
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var mcpc = require('./mcpc_buffer');
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var net = require('net');
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function pingMinecraftPC(host, port, timeout, callback) {
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var client = new net.Socket();
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var milliseconds = (new Date).getTime();
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client.connect(port, host, function() {
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// Write out handshake packet.
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var handshakeBuffer = mcpc.createBuffer();
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handshakeBuffer.writeVarInt(0);
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handshakeBuffer.writeVarInt(47);
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handshakeBuffer.writeString(host);
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handshakeBuffer.writeUShort(port);
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handshakeBuffer.writeVarInt(1);
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writePCBuffer(client, handshakeBuffer);
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// Write the set connection state packet, we should get the MOTD after this.
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var setModeBuffer = mcpc.createBuffer();
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setModeBuffer.writeVarInt(0);
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writePCBuffer(client, setModeBuffer);
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});
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var readingBuffer = new Buffer(0);
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client.on('data', function(data) {
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readingBuffer = Buffer.concat([readingBuffer, data]);
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var buffer = mcpc.createBuffer(readingBuffer);
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var length;
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try {
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length = buffer.readVarInt();
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} catch(err) {
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// The buffer isn't long enough yet, wait for more data!
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return;
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}
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// Make sure we have the data we need!
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if (readingBuffer.length < length - buffer.offset() ) {
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return;
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}
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// Read the packet ID, throw it away.
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buffer.readVarInt();
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try {
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var json = JSON.parse(buffer.readString());
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json.latency = (new Date).getTime() - milliseconds;
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// We parsed it, send it along!
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callback(null, json);
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} catch (err) {
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// Our data is corrupt? Fail hard.
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callback(err, null);
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return;
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}
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// We're done here.
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client.destroy();
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});
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client.on('error', function(err) {
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callback(err, null);
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});
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// Make sure we don't go overtime.
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setTimeout(function() {
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client.end();
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}, timeout);
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}
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// Wraps our Buffer into another to fit the Minecraft protocol.
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function writePCBuffer(client, buffer) {
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var length = mcpc.createBuffer();
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length.writeVarInt(buffer.buffer().length);
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client.write(Buffer.concat([length.buffer(), buffer.buffer()]));
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}
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exports.ping = function(host, port, type, timeout, callback) {
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if (type === 'PC') {
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pingMinecraftPC(host, port, timeout, callback);
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} else if (type === 'PE') {
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} else {
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throw new Error('Unsupported type: ' + type);
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}
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};
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