merge graph timestamps into single array, use seconds
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@ -20,7 +20,7 @@ class ServerRegistration {
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this._pingHistory = []
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}
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handlePing (timestamp, resp, err, version) {
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handlePing (timestamp, resp, err, version, updateHistoryGraph) {
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// Use null to represent a failed ping
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const playerCount = resp ? resp.players.online : null
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@ -35,19 +35,21 @@ class ServerRegistration {
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// Only notify the frontend to append to the historical graph
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// if both the graphing behavior is enabled and the backend agrees
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// that the ping is eligible for addition
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let updateHistoryGraph = false
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if (updateHistoryGraph) {
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// FIXME: update schema, remove timestamp
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this.graphData.push([timestamp, playerCount])
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if (config.logToDatabase) {
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if (this.addGraphPoint(playerCount, timestamp)) {
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updateHistoryGraph = true
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// Trim old graphPoints according to #getMaxGraphDataLength
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if (this.graphData.length > TimeTracker.getMaxGraphDataLength()) {
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this.graphData.shift()
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}
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}
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// Delegate out update payload generation
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return this.getUpdate(timestamp, resp, err, version, updateHistoryGraph)
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return this.getUpdate(timestamp, resp, err, version)
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}
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getUpdate (timestamp, resp, err, version, updateHistoryGraph) {
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getUpdate (timestamp, resp, err, version) {
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const update = {}
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if (resp) {
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@ -59,7 +61,7 @@ class ServerRegistration {
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if (config.logToDatabase && (!this.recordData || resp.players.online > this.recordData.playerCount)) {
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this.recordData = {
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playerCount: resp.players.online,
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timestamp: timestamp
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timestamp: Math.floor(timestamp / 1000)
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}
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// Append an updated recordData
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@ -80,12 +82,6 @@ class ServerRegistration {
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if (this.findNewGraphPeak()) {
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update.graphPeakData = this.getGraphPeak()
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}
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// Handled inside logToDatabase to validate logic from #getUpdate call
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// Only append when true since an undefined value == false
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if (updateHistoryGraph) {
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update.updateHistoryGraph = true
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}
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}
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} else if (err) {
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// Append a filtered copy of err
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@ -155,18 +151,6 @@ class ServerRegistration {
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}
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}
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addGraphPoint (playerCount, timestamp) {
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// FIXME: update schema, remove timestamp
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this.graphData.push([timestamp, playerCount])
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// Trim old graphPoints according to #getMaxGraphDataLength
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if (this.graphData.length > TimeTracker.getMaxGraphDataLength()) {
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this.graphData.shift()
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}
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return true
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}
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findNewGraphPeak () {
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let index = -1
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for (let i = 0; i < this.graphData.length; i++) {
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@ -192,7 +176,7 @@ class ServerRegistration {
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const graphPeak = this.graphData[this._graphPeakIndex]
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return {
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playerCount: graphPeak[1],
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timestamp: graphPeak[0]
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timestamp: Math.floor(graphPeak[0] / 1000)
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}
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}
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